Crash: Difference between revisions

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| Failed Bully/Bob-omb angle double-to-int conversion || style="background-color: #ff9696"| Floating-Point Exception ||
| Failed Bully/Bob-omb angle double-to-int conversion || style="background-color: #ff9696"| Floating-Point Exception ||
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| Deleting a non-existent file on the File Select Screen<ref>[https://youtu.be/-N5OQPgA6YI "How to crash Super Mario 64 in 20 seconds"]</ref> ||  style="background-color: #baffa8"| ||Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.  
| Deleting a non-existent file on the File Select Screen<ref>[https://youtu.be/-N5OQPgA6YI "How to crash Super Mario 64 in 20 seconds" by rattleman123456]</ref>||  style="background-color: #baffa8"| ||Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.  
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| Moving a shadow above [[surface]] 12 while it's over OOB || style="background-color: #baffa8"|  
| Moving a shadow above [[surface]] 12 while it's over OOB || style="background-color: #baffa8"|  

Revision as of 14:29, 31 May 2019

A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.

Ways to crash the game

Cause Exception Type Notes
Exceed the object limit Address Error Exception Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication.
Have too many objects at once on the screen
Send the camera into a PU on N64 Floating-Point Exception
Walking at PU speed for only a portion of the 4 quarter steps on a frame
Moving at PU speed with no joystick input for all 4 quarter steps on a frame
Moving at PU speed directly into a wall
Bully Knockback dividing-by-zero Floating-Point Exception
Failed Bully/Bob-omb angle double-to-int conversion Floating-Point Exception
Deleting a non-existent file on the File Select Screen[1] Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.
Moving a shadow above surface 12 while it's over OOB
Killing a Monty Mole remotely Address Error Exception
Killing an uninitialized Monty Mole Address Error Exception
Going out of bounds in a room with a painting Address Error Exception
Being pushed off of a hangable ceiling while in the idle hanging action Address Error Exception
Sound glitch (J only) Address Error Exception
Moving the camera immediately when entering VCutM
Getting infinite speed Floating-Point Exception
Going near a painting after getting game corruption Not possible on console, due to the way Emulators and Virtual Console handle addresses.
BitS entry sound glitch 8 known instances, not been reproduced. Not J only.
Teleporting while passing over a loading zone

References