Crash: Difference between revisions

364 bytes added ,  22 September 2022
(Technically doesn't need to be standing)
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| style="background-color: #ff9696" |Floating-Point Overflow
| style="background-color: #ff9696" |Floating-Point Overflow
|Manipulating the pendulum to rotate beyond the range of an int will error when truncating the float. Verification of this crash took 39 days.<ref>[https://clips.twitch.tv/TiredKnottyOrcaThunBeast-3MHslDyIHpEavrfG "Pendulum Crash" by rcombs]</ref>
|Manipulating the pendulum to rotate beyond the range of an int will error when truncating the float. Verification of this crash took 39 days.<ref>[https://clips.twitch.tv/TiredKnottyOrcaThunBeast-3MHslDyIHpEavrfG "Pendulum Crash" by rcombs]</ref>
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|Touching a recovery heart with more than ~10.7M speed.
| style="background-color: #ff9696" |Floating-Point Overflow
|Touching a recovery heart with more than ~10.7M speed will cause float-to-int conversion with a float value that's greater than the max integer value.<ref>[https://youtu.be/nDqSqrnjmHY Game Crash from Touching a Heart with 10.7M Speed]</ref>
|}
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==RCP (Graphics) Crashes==
==RCP (Graphics) Crashes==
{| class="wikitable sortable"
{| class="wikitable sortable"