Common TASing techniques: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Created page with "When starting a TAS, you usually start with Mario spawning, standing still. If you are facing close to the correct direction, you usually start with a 1-frame punch, jump...")
 
No edit summary
Line 1: Line 1:
{{rewrite}}
When starting a TAS, you usually start with Mario spawning, standing still.
When starting a TAS, you usually start with Mario spawning, standing still.



Revision as of 07:32, 16 April 2019

When starting a TAS, you usually start with Mario spawning, standing still.

If you are facing close to the correct direction, you usually start with a 1-frame punch, jump for 6 frames, then dive recover as you touch the ground. You can also 1-frame punch, walk another frame, then long jump once or twice. If you are facing the wrong direction, 1-frame punching won't be as good for turning around as the instant turn Mario can do when standing still, although this gives slightly less starting speed.

When jumping before a dive recover, you can jump more or less depending on where you jumped and where you'll land.

After a dive recover, on flat ground, you could jumpdive, recover, jumpkick repeatedly. For even longer distances, ZB kick is actually more optimal.

Everything I (jongyon) wrote down here is probably completely stupid wrong information and im gonna ask someone better to write this shit.