Cloning: Difference between revisions

m
link fix
((sort of) merged Premature Cloning into this page aka I just copied and pasted. The old page can be deleted)
m (link fix)
Line 51: Line 51:
*[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out
*[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out
<!--Finish this list-->
<!--Finish this list-->
Because cloned objects never unload, they gradually fill up the available [[object slots]] and continue to be rendered on screen. This can cause lag, [[game corruption]], and eventually a [[game freeze]] when the object slots run out.
Because cloned objects never unload, they gradually fill up the available [[object slots]] and continue to be rendered on screen. This can cause lag, [[game corruption]], and eventually a [[Crash|game freeze]] when the object slots run out.
=== Infinite shell ===
=== Infinite shell ===
When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it.  
When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it.  
3

edits