Bob-omb

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Bob-omb
STROOP- Bob-omb.png
Technical Constants
Object Group Destructive
Tangibility Radius 1000
Draw Distance 4000
Physical Constants
Gravity 2.5
Friction 0.8
Buoyancy 1.3
Hitbox
Interaction Type Grabbable
Damage 0
Health 0
Radius 65
Height 113
Down Offset 0

Bob-ombs are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.

Bloated Bob-omb

The bloated Bob-omb is the state when the Bob-omb gets bigger, right before exploding. Usually, this Bob-omb explodes. But if you grab it right before the explosion, it will be delayed for 12 frames. Note that if the explosion is early (by throwing the Bob-omb on the ground) It won't explode until the timer expires. The explosion is delayed, but the Bob-omb stays big, which means that its hitbox is bigger, enough to push Mario backwards.

Maintaining a Bloated State

After grabbing the bloated Bob-omb, you have to walk, then the Bob-omb will start exploding again, then you have to re-grab the Bob-omb. During these small frames of walking, you will be able to turn.

Another way of keeping it is by holding it Hands-free. You will be able to jump, jumpkick, double jump, triple jump, and ground pound. You can't turn except if you have a Wing Cap, where you will be able to fly while being pushed backwards.

Hands-free Teleported Bloated Bob-omb

If you teleport while holding a Bob-omb Hands-free, This Bob-omb will disappear. But if you go close to the first teleporter or if you teleport back, the Bob-omb will appear in front of you, giving you backwards momentum while keeping almost every movement. You can grab that Bob-omb by diving or punching. Kicking will cancel the momentum.

Uses

This trick is used frequently in the A Button Challenge, but also generally for clipping through walls, such as in the Chain Chomp's Gate clip.