A Button Challenge: Difference between revisions

→‎Version Differences: update Shindou numbers now that LLLevator can be collected 0x on Shindou
(mention that two TTC A-presses are not saved outside of JP version)
(→‎Version Differences: update Shindou numbers now that LLLevator can be collected 0x on Shindou)
 
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{{A Button Challenge infobox}}
{{A Button Challenge infobox}}
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 16 remaining A presses (13 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref>
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref>
==History==
==History==
{{main|History of the A Button Challenge}}
{{main|History of the A Button Challenge}}
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell's site]</ref> Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.<ref>[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell's site]</ref> Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.<ref>[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)


Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.<ref>[https://www.youtube.com/watch?v=Xy7XDStV5WE "SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)" by pannenkoek2012]</ref> The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 16 A presses in a 120 star run (as well as 0 in any% on WiiVC).
Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.<ref>[https://www.youtube.com/watch?v=Xy7XDStV5WE "SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)" by pannenkoek2012]</ref> The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.
==A Presses Left==
==A Presses Left==
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
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|-
|-
|#1
|#1
|1
|JRB
|To collect the chest star
|-
|#2
|1
|LLL
|To get to the Elevator Tour star platform
|-
|#3
|2
|2
|SSL
|SSL
|To get out of the pyramid elevator
|To get out of the pyramid elevator
|-
|-
|#4
|#2
|1
|1
|THI
|THI
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s
|-
|-
|#5
|#3
|1
|1
|THI
|THI
|To dive to the upper platform and grab the high red coin
|To dive to the upper platform and grab the high red coin
|-
|-
|#6
|#4
|1
|TTC
|To get out of the pendulum box pedro spot with vertical speed
|-
|#7
|1
|1
|PSS
|PSS
|To collect the star
|To collect the star
|-
|-
|#8
|#5
|1
|1
|WMotR
|WMotR
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon
|-
|-
|#9
|#6
|1
|1
|WMotR
|WMotR
|To shoot out of the second cannon, fly around, and collect the eight red coins
|To shoot out of the second cannon, fly around, and collect the seven remaining red coins
|-
|-
|#10
|#7
|1
|1
|BitFS
|BitFS
|To get past the pole (saved on [[Wii VC]])
|To get past the pole (saved on [[Wii VC]])
|-
|-
|#11
|#8
|3
|3
|Castle
|Castle
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])
|-
|-
|#12
|#9
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR
|-
|-
|#13
|#10
|1
|1
|Castle
|Castle
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|}
|}


In addition, non-JP versions of the game require two additional A-presses in TTC, both to get out of the treadmill grinding spot, as the strategy that saves these for two of the stars currently relies on the use of a bonk star spawner that will not appear in other versions of the game.


Moreover, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as "half A presses," and result in A press counts such as 2.5<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref>. Note that only one half A press can be required per star.
Also, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as "half A presses," and result in A press counts such as 2.5<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref>. Note that only one half A press can be required per star.


Below is a table of all levels that require half an A-Press.
Below is a table of all levels that require half an A-Press.
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|#1
|#1
|1
|1
|HMC
|JRB
|To do kicks on the elevator
|To gain hyperspeed from kick landing
|-
|-
|#2
|#2
|1
|1
|DDD
|DDD
|To clone the whirlpool and poles
|To clone the pole
|-
|-
|#3
|#3
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|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])
|}
|}
==Version Differences==
There are many different versions of Super Mario 64 that change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref>
{| class="wikitable sortable" border="0" cellspacing="1" style="width: 50%;"
|-
! scope="col" |Version
! scope="col" |120 Star A Press Count
! scope="col" |70 Star A Press Count
! scope="col" |Individual Stars Collectible
! scope="col" |Overall Stars Collectible
|-
|N64 JP 1.0
|13
|rowspan=5|1
|rowspan=5|111
|rowspan=5|67
|-
|N64 US
|rowspan=4|16
|-
|N64 PAL
|-
|N64 Shindou
|-
|iQue
|-
|Wii VC JP
|rowspan=3|15
|rowspan=3|0
|rowspan=3|112
|rowspan=3|98
|-
|Wii VC US
|-
|Wii VC PAL
|-
|Wii U VC JP
|rowspan=7|16
|rowspan=7|1
|rowspan=7|111
|rowspan=7|67
|-
|Wii U VC US
|-
|Wii U VC PAL
|-
|3D All-Stars
|-
|NSO JP
|-
|NSO US
|-
|NSO PAL
|}
==References==
==References==
<references />
<references />
{{Challenges}}
{{Challenges}}
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