ABZ Button Challenge: Difference between revisions

rephrase textbox part
No edit summary
Tags: Mobile edit Mobile web edit
(rephrase textbox part)
Line 5: Line 5:
The ABZ Button Challenge is unique in that it aims to minimize the sum of three values, rather than any of those values individually. For example, although it may be possible to obtain a [[Star|star]] [[A Button Challenge|without pressing A]], it is often the case that doing so requires many B presses; the converse holds as well. Thus, the way one approaches the ABZ Button Challenge is frequently very different from related challenges.   
The ABZ Button Challenge is unique in that it aims to minimize the sum of three values, rather than any of those values individually. For example, although it may be possible to obtain a [[Star|star]] [[A Button Challenge|without pressing A]], it is often the case that doing so requires many B presses; the converse holds as well. Thus, the way one approaches the ABZ Button Challenge is frequently very different from related challenges.   


[[Textbox|Textboxes]] constitute a majority of the ABZ presses in current routes. With this we can separate the challenge in 2 categories (With textboxes and [[Non-textboxes ABZ challenge|Non-textboxes]]). Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing the amount of text presented in-game. In the [[Super_Mario_64#PAL|European/PAL]] version, the game's language can be selected after each [[Save and Quit]]. Thus, in this version, one can change the game's language between English, German, and French without incurring any ABZ presses. Players use this mechanic in order to choose the language with the fewest textboxes at any given time.
[[Textbox|Textboxes]] constitute a majority of the ABZ presses in current routes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing the amount of text presented in-game. In the [[Super_Mario_64#PAL|European/PAL]] version, the game's language can be selected after each [[Save and Quit]]. Thus, in this version, one can change the game's language between English, German, and French without incurring any ABZ presses. Players use this mechanic in order to choose the language with the fewest textboxes at any given time. Since some consider this aspect of the ABZ challenge uninteresting, the [[Non-textboxes ABZ challenge|Non-textbox ABZ Button Challenge]] was created as an alternative challenge where A, B, and Z button presses do not count if they are used to advance text.


The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run.
The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run.
38

edits