120 Stars (2012): Difference between revisions

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===Cool Cool Mountain===
===Cool Cool Mountain===
====Wall Kicks Will Work====
====Wall Kicks Will Work====
[[File:CCM_Misalignment.png|350px|thumb|The seam in the level geometry Mario falls down, more clearly highlighted.]]
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the [[star]] with downwards velocity, collecting it.
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the [[star]] with downwards velocity, collecting it.
====Slip Slidin' Away====
====Slip Slidin' Away====

Revision as of 01:28, 30 April 2019

120 Stars (2012)
120starTAS2012.jpg
Record Information
TAS World Record 1:20:41.52
TAS Authors MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark & ToT.
TAS World Record Date December 13, 2012

120 Stars is the current (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the 2007 iteration

Star Times and Improvements from 120 Stars (2007)

Star(s) Time(s) 2007 Time(s) Difference
Cool, Cool Mountain 18"43
Wallkicks Will Work (with text) 5"57 (6"10) 10"90 4"80
Slip Slidin' Away 25"03 26"35 1"32
100 Coins & Big Penguin Race (with 3 stars text) 1'00"12 & 1'16"75 1'20"53 3"78
Frosty Slide for 8 Red Coins 36"03 40"93 4"90
Li'l Penguin Lost 16"20 19"03 2"83
Snowman's Lost his Head 35"37 36"17 0"80
Whomp's Fortress 27"12
Blast Away the Wall (with text) 7"17 (8"60) 9"43 0"83
Fall onto the Caged Island 9"20 10"87 1"67
100 Coins & Red Coins on the Floating Isle 47"33 & 53"73 68"07 14"34
Chip Off Whomp's Block 27"63 30"93 3"30
To the Top of the Fortress 10"57 14"95 4"38
Shoot Into the Wild Blue 7"87 10"47 2"60
Bob-omb Battlefield 1'47"95
Find the 8 Red Coins (with text) 29"40 (30"53) 51"60 21"07
Mario Wings to the Sky 21"83 31"87 10"04
Big Bob-omb on the Summit 35"73 45"90 10"17
100 Coins & Footrace with Koopa the Quick 1'19"40 & 1'35"47 2'27"70 52"23
Shoot to the Island in the Sky 14"40 24"90 10"50
Behind Chain Chomp's Gate 9"13 13"07 3"94
Dire, Dire Docks 39"53
100 Coins & Pole-Jumping for Red Coins 1'31"58 & 1'38"95 2'04"63 25"68
Chests in the Current 26"70 31"53 4"83
Collect the Caps... 47"22 47"45 0"23
Through the Jet Stream 34"88 39"93 5"05
Board Bowser's Sub 31"98 34"57 2"59
The Manta Ray's Reward 14"03 15"18 1"15
Hazy Maze Cave 1'17"47
Metal-Head Mario Can Move! 17"52 30"13 12"61
A-Maze-ing Emergency Exit 10"70 11"03 0"33
Watch for Rolling Rocks 14"10 15"30 1"20
100 Coins & Elevate for 8 Red Coins 1'36"40 & 1'41"37 46"23 (-100 Coins) (+)55"14
Swimming Beast in the Cavern 14"87 1'50"97 (+100 Coins) 1'36"10
Navigating the Toxic Maze 13"33 35"70 22"37
Shifting Sand Land 1'19"89
100 Coins & Pyramid Puzzle 1'17"12 & 1'23"18 1'52"70 29"52
Shining Atop the Pyramid 6"13 7"07 0"94
Stand Tall on the Four Pillars 47"37 53"13 5"76
In the Talons of the Big Bird 13"33 16"40 3"07
Inside the Ancient Pyramid 12"18 27"22 15"04
Free Flying for 8 Red Coins 34"97 1'00"53 25"56
Lethal Lava Land 26"36
Elevator Tour in the Volcano (with text) 17"35 (17"88) 20"67 2"79
Boil the Big Bully 14"37 19"37 5"00
Red-Hot Log Rolling 7"43 13"17 5"74
8-Coin Puzzle with 15 Pieces 13"27 14"70 1"43
Bully the Bullies 18"27 24"40 6"13
100 Coins & Hot-Foot-It into the Volcano 56"97 & 1'03"20 1'08"43 5"23
Jolly Roger Bay 1'50"82
Treasure of the Ocean Cave 18"43 1'45"65 (+100 Coins) 1'27"22
Blast to the Stone Pillar 11"73 18"71 6"98
Plunder in the Sunken Ship 31"32 53"78 22"46
100 Coins & Red Coins on the Ship Afloat 1'15"73 & 1'20"57 53"00 (-100 Coins) (+)27"57
Through the Jet Stream 8"70 20"17 11"47
Can the Eel Come Out to Play? 24"57 34"83 10"26
Big Boo's Haunt 1'02"66
Go on a Ghost Hunt (with text) 39"26 (39"80) 55"77 15"97
Big Boo's Balcony 22"33 28"67 6"34
Eye to Eye in the Secret Room 25"83 28"33 2"50
Secret of the Haunted Books 10"60 11"73 1"13
100 Coins & Ride Big Boo's Merry-Go-Round 1'15"87 & 1'20"50 1'32"73 12"23
Seek the 8 Red Coins 29"77 54"26 24"49
Tiny-Huge Island 45"00
100 Coins & Wiggler's Red Coins 1'04"25 & 1'08"85 1'35"55 26"70
The Tip Top of the Huge Island 16"20 21"43 5"23
Five Itty Bitty Secrets 17"00 19"10 2"10
Pluck the Piranha Flower 23"33 23"70 0"37
Rematch with Koopa the Quick 42"23 48"50 6"27
Make Wiggler Squirm 40"98 45"31 4"33
Snowman's Land 44"87
In the Deep Freeze 5"33 5"93 0"60
Whirl from the Freezing Pond 12"57 14"70 2"13
Chill with the Bully 11"83 12"70 0"87
Snowman's Big Head 7"97 10"50 2"53
Into the Igloo 13"45 1'31"08 (+100 Coins) 1'17"63
100 Coins & Shell Shreddin' for Red Coins 1'04"55 & 1'12"65 33"76 (-100 Coins) (+)38"89
Tall, Tall Mountain 1'05"37
Breathtaking View from Bridge 10"43 18"57 8"14
Mysterious Mountainside 6"90 10"17 3"27
100 Coins & Scary 'Shrooms, Red Coins 1'22"25 & 1'29"75 1'50"68 20"93
Scale the Mountain 11"50 19"53 8"03
Mystery of the Monkey Cage 31"80 51"03 19"23
Blast to the Lonely Mushroom 5"43 11"20 5"77
Wet-Dry World 58"59
Secrets in the Shallows & Sky 27"77 1'17"61 (+100 Coins) 49"84
Top O' the Town 12"20 16"57 4"37
100 Coins & Go to Town for Red Coins 1'15"93 & 1'20"70 1'00"63 (-100 Coins) (+)20"07
Shocking Arrow Lifts! 11"63 14"18 2"55
Express Elevator--Hurry Up! 7"10 19"43 12"33
Quick Race Through Downtown! 31"83 41"40 9"57
Tick Tock Clock 20"53
Stop Time for Red Coins 12"23 16"80 4"57
100 Coins & Stomp on the Thwomp 42"80 & 49"50 1'04"13 14"63
Get a Hand 5"20 9"10 3"90
The Pit and the Pendulums 7"87 12"40 4"53
Timed Jumps on Moving Bars 11"53 18"37 6"84
Roll into the Cage 6"57 9"43 2"86
Rainbow Ride 2'03"08
Cruiser Crossing The Rainbow 15"13 22"57 7"44
The Big House in the Sky 39"43 1'57"37 1'07"94
100 Coins & Somewhere over the Rainbow 1'05"78 & 1'09"95 1'36"20 26"25
Tricky Triangles! 9"00 14"23 5"23
Swingin' in the Breeze 11"17 12"83 1"66
Coins Amassed in a Maze 19"47 24"03 4"56
Castle Secret Stars 56"33
Princess' Secret Slide under 21 Seconds 20"43 20"73 0"30
Bowser in the Dark World Red Coins (with text) 33"17 45"03 11"86
Princess' Secret Slide 24"47 24"80 0"33
Tower of the Wing Cap (with text) 20"43 22"57 2"14
Bowser in the Fire Sea Red Coins 45"77 53"33 7"56
Cavern of the Metal Cap 43"78 51"05 7"27
Vanish Cap under the Moat 26"13 29"73 3"60
Secret Aquarium 40"12 42"52 2"40
Wing Mario over the Rainbow 51"93 58"60 6"67
Bowser in the Sky Red Coins 49"77 1'03"97 14"20

[1]

Explanation/Commentary

Castle Grounds

Mario jumps onto a slope and conserves the sliding speed with kicks (to climb the sleep slope) and then a slide kick, then finally performing a double jump from a kick with high speed to jump over and skip Lakitu.

Castle Lobby

Mario kicks and then long jumps towards the stairs on the left and performs a pause buffered side BLJ on them to reach Cool, Cool Mountain almost immediately, bypassing and clipping through the 3 star door.

Cool Cool Mountain

Wall Kicks Will Work

The seam in the level geometry Mario falls down, more clearly highlighted.

Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the star with downwards velocity, collecting it.

Slip Slidin' Away

Mario immediately triple jumps into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.

100 Coins & Big Penguin Race

Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the 100 coin star spawns just before the exit. Mario wall kicks the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.

Frosty Slide For 8 Red Coins

Mario first goes to the tree near the beginning and performs a side flip to collect the first red coin on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a glitchy wall kick near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the warp back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.

Lil Penguin Lost

Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin's mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.

Snowman's Lost his Head

Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman's base in just enough time; and collects the star.

Castle Lobby (2)

Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide

Princess' Secret Slide under 21 Seconds

Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.

Castle Lobby (3)

Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door.

Bowser in the Dark World (with red coins)

Mario long jumps towards the block switch and activates it, doing dives and dive recovers back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, dive grinding up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.

Bowser Fight

Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.

Castle Lobby (4)

Outside of BitDW, Mario side BLJs on the stairs behind him and goes to PSS.

Princess' Secret Slide

This is performed the same as the under 21 seconds star at first, with the exception of the dive recover at end being angled around the star spawned from this. Mario then jumps and begins a ground pound to break the box, spawn the star, and immediately fall down with the star as soon as the cutscene ends. (as his ground pound hitbox is inside the star)

Castle Lobby (5)

Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends.

Tower of the Wing Cap

Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the wing cap switch, activating it and then flying into the star, skipping the text box.

Castle Lobby (6)

This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress.

Whomp's Fortress

Blast Away the Wall

Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short.

Fall into the Caged Island

Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.

100 Coins & Red Coins on the Floating Isle

Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the cannon and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby pole. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a 1-Up Mushroom. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the thwomp, collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it.

Chip Off Whomp's Block

The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately.

To the Top of the Fortress

Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress' platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it.

Shoot Into the Wild Blue

Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then upwarped by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star.

Castle Lobby (7)

Mario goes to the small set of stairs near the painting rooms door and does a side BLJ on them to quickly go to Bob-omb Battlefield.

Bob-Omb Battlefield

Find the 8 Red Coins

Mario jumps up the slope to the right of him and dives down it, facing the wing cap block and conserving speed towards it with kicks and slide kicks, wall kicking off of the wall in front of it and collecting the wing cap inside. Mario then wall kicks up to the first red coin with a backwards side flip and BLJs on the elevator below. From this, Mario directs himself backwards to collect the second and third red coins, redirecting his speed with a tree, and triple jumping towards Out of Bounds to redirect speed with the wing cap. While Hyperspeed flying, Mario collects the red coins by the summit and on the island in the sky, while clipping through the switch gate at the bottom of the course with enough speed and collecting its red coin. In front of the gate, Mario quickly triple jumps on the slope and bounces off of the wall ahead, redirecting speed again towards the final red coin, where he dives and recovers into the ground to collect it and spawn the star.

Mario Wings to the Sky

Mario collects the wing cap with the same route as the last star, although reaching the elevator without collecting its red coin. Again, mario BLJs from this elevator, but aims towards the tree behind it, grabbing it for one frame to immediately redirect speed and quickly triple jump up the steep slope of the nearby cannon, bouncing of of OoB to fly through the five secrets in fast succession. The star then spawns, and mario flies down to collect it.

Big Bob-omb on the Summit

With speed conserved from the same slope, Mario instead bypasses the wing cap block and goes to the elevator, doing another BLJ. He uses this speed to climb the summit and quickly backflip to the top to kill speed and talk to King Bob-Omb. Mario begins the fight and throws him three times, positioning himself below the star at the end and collecting it

100 Coins & Footrace with Koopa the Quick

Mario goes to and talks to Koopa the Quick to start the race. Afterwards, he throws a cork box at the bigger ones nearby and collects their coins, collecting the wing cap and the five red coins under the first bridge. Mario then triple jumps over the elevator and collects the red coin above, diving into and grabbing a nearby Bob-omb. Mario throws the Bob-Omb and grabs it again in a bloated state, using its backwards speed to rapidly turn around Chain Chomp's pole to spawn its coins while also collecting the red coin above. After discarding of the bob-omb for its coin, Mario then BLJs off of the elevator once more, again grabbing the tree for one frame to redirect speed, but this time facing the red coin on the rock to the left, using that and the summit path to triple jump and fly into the finish with a time of 23.8 seconds. After this, he flies around the coins near the level secrets, collecting 33 in total (and only 4 of the 5 secrets) and two lines of five coins on the summit path, getting stuck on an OoB wall for about one second. After redirecting himself from this and flying again, Mario collects the red coin on the island and four more coins around the secrets, before flying to the ground and dive recovering into the eight coins around the warp entrance in front of the summit. He spawns its 1-up and does a BLJ off of a nearby rock to build speed again, stopping at a pole after collecting another red coin and running around it to spawn its coins while also collecting another two sets of pole coins and a red coin nearby. Mario finally kicks a Bob-omb to collect the final coin and 100 coin star, turning him around to perform a final BLJ onto the rock behind him (this time pause-buffered due to the short length available) to climb the summit to reach Koopa the Quick, talk to him, and collect his star.

Shoot to the Island in the Sky

This star starts the same as Big Bob-Omb on the Summit, but instead once the rock is reached from the tree mario performs a high dive jump with this speed to reach the island. Once onto the island with a dive recover, Mario jumps up to the star block and breaks it with a ground pound, collecting it as soon as the cutscene ends.

Behind Chain Chomp's Gate

Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp's gate, jumping to collect it once reached by clipping through.

Castle Lobby (8)

Mario side BLJs on the stairs in front of the painting he exits to go to the basement and use the key on its door.

Castle Basement

Mario performs another side BLJ on the stairs in front of the door to the lobby to bypass the 30 star door into Dire, Dire Docks

Dire Dire Docks

100 Coins & Pole-Jumping for Red Coins

Mario swims down and collects three lines of five coins in the whirlpool area, then the three coins at the bottom and finally almost all of the coins in the three rings of eight in the exit except for one. After this, Mario goes to the dock itself and collects the ring of eight red coins at the bottom in front of the entrance, then swimming up to the ground area to the right and collecting a line of five coins. Mario then goes left and does a side flip into a wall kick on a grate pillar to reach a higher platform and collect the first four red coins, jumping on the platforms ahead. Facing the submarine, Mario long jumps towards it, lands and does a C^ input to gain hyperspeed on one of its slopes. After exiting the slope, Mario conserves this speed with first frame wall kicks to collect the remaining four red coins in the air and spawn the star, landing just next to the blue coin block. After ground pounding the block and collecting its coins, Mario also spawns the 100 coin star and collects it, then finally triple jumping on the submarine to collect the red coin star on its platform.

Chests in the Current

Mario swims to an almost vertical ceiling triangle to downwarp to the first chest and open it, then swimming to and opening the other three in order. Finally, as the star spawns, Mario swims towards its location and collects it shortly after the cutscene.

Collect the Caps...

Mario swims to the submarine and gains C^ hyperspeed on it once more, this time in a different spot to clip behind a wall above the grate containing the star. As there is a floor below, Mario is able to reach out of bounds to swim behind the gate and collect the star with no caps at all.

Through the Jet Stream

Mario swims to the jet stream and faces downwards into it passing through the five rings and positioning himself at where the star spawns, collecting it after the cutscene.

Board Bowser's Sub

Mario swims up to the front of the submarine and jumps onto a slope, then dive jumping off of it to reach the top and go to the star and collect it.

The Manta Ray's Reward

As collecting the previous star caused the entrance to move back, Mario had to perform long jumps to reach it. Once in the course, Mario swims downwards into the Manta Ray's rings, passing through all five and collecting the star in the spot it spawns after its cutscene.

Bowser in the Fire Sea (with red coins)

Mario performs dive jumps on the starting platform edges and side flips towards the first red coin. After collecting it, Mario long jumps to underneath the pole and uses the hangable ceiling upwarp glitch to pass the pole. Mario then BLJs on the elevator and grabs the pole again, conserving this speed. Dropping from the pole, Mario conserves this speed with a punch into collecting the second red coin and wall kicks off of a wall below him to redirect himself, and wall kicks again on the bottom of the elevator wall, collecting the third and fourth red coins before wall kicking numerous times, waiting for it to come down and using a final amount to leave the shaft, reaching the top of the rising platform with a double jump. Once on top, Mario double jumps again and wall kicks off of a higher platform to reach the fifth red coin and killing his speed to land on a platform with a bully, collecting the sixth red coin. Facing the rising platform again, Mario long jumps towards it and does a BLJ while it rises; once it is fully risen, Mario collects the seventh red coin and stops near the course end (while clipping through the structure before it) to burn himself in lava. After getting onto the structure, Mario jumps towards the final red coin and spawns the star. As the cut scene ends, Mario wall kicks and quick turns on a higher platform, then long jumps to the star and collects it. Finally, Mario long jumps twice and dives into the bowser fight entrance.

Bowser Fight

When the stage is tilted, Mario slides down to Bowser and grabs his tail, throwing him into the mine and defeating Bowser, collecting his key.

Castle Basement (2), MIPS #1 and Toad #1

Upon exiting the course, Mario side BLJs on the entrance side and grabs MIPS while passing him, collecting his star. Mario then uses MIPS to clip into the Hazy Maze Cave door and talk to toad, kicking off of a nearby wall while collecting his star and landing mario inside the course entrance. After the text box ends, Mario enters the course instantly.

Hazy Maze Cave

Metal-Head Mario Can Move!

Mario enters the course and performs dives with dive recovers to his left, jump diving over the pit rather than long jumping to enter the rolling rocks room. Mario then side flips into a wall on his right and wall kicks up to one of the emergency exit platforms, side flipping into a triple jump on the item block nearby to get over the room wall and land on the elevator at the end of the red coin room; as the most rooms in the course have no ceiling. Once on the elevator, Mario performs a pause-buffered BLJ to go straight to the star behind the switch gate in Dorrie's cavern and collect it.

A-Maze-ing Emergency Exit

Mario once again enters the rolling rocks room, going into the pit and performing a quick triple jump from a kick to wall kick off of a wall in front of him to his left, reaching the platform with the star and diving into it.

Watch for Rolling Rocks

Going to the same room as before, Mario slides down the side of the pit in front of him, jumping over the pit and GWKing off of the right side of the rolling rocks platform. Once in the corridor, Mario wall kicks three times on the first frame in order to reach and collect the star above the rolling rocks.

100 Coins & Elevate for 8 Red Coins

This time, Mario goes to his right, killing the two scuttlebugs and collecting five coins along with theirs, before going down the left hallway again. In the rolling rocks room, Mario kills another scuttlebug for its coins and goes to the opposite side of the pit, doing a side BLJ near the rolling rocks platform on the left, quickly collecting the five coins in the corridor as well as three coins in the cavern entrance; clipping into that and the toxic maze exit. Once in the exit, Mario kicks to kill speed and activates the elevator, diving down to collect the five coins in the hallway below and entering the maze proper. In the maze, Mario kills four bats and activates the blue coin block, collecting most coins except the second one. (which is collected on the way back to the switch) Before exiting the maze, Mario kills a snufit and collects his coins and then first frame wall kicks into the entrance; collecting the five coins in this area. After this, Mario enters the red coin room and wall kicks up to a box, ledge grabbing it and collecting the first red coin. Mario then lands on the ground and does two more wall kicks up to the pole by the entrance, grabbing it and jumping from it up to the elevator. On the elevator, Mario long jumps towards the second and third red coins on a platform, then jumps down to a slope on a pillar while sliding off of it to gain speed and wall kick back up to the elevator again. From here, Mario long jumps off of it again, this time towards a wall while kicking off of it and long jumping on a floating cork box in front of the elevator path. Mario then lands on another pillar slope and slides off of it, double jumping on another floating cork box up to a platform and GWKing on the left side up to the fifth red coin and ground pounding onto a box below to collect a sixth red coin. On the ground, Mario side flips and wall kicks up to a Mr. I, spinning around him and spawning his blue coin, long jumping from his platform towards the seventh red coin and then going down to his left to kill another two scuttlebugs for coins while the blue coin from earlier falls down, and finally wall kicking up to another floating box containing the last red coin. Unfortunately, Mario does not skip the red coin cutscene as he is not collecting any other coins on the same frame, but immediately falls down with the 100 coin star and collecting it, along with the red coin star spawned nearby.

Swimming Beast in the Cavern

Mario uses a similar route to Metal-Head Mario Can Move!, but instead dives towards the star on the island towards Dorrie, falling down and collecting it.

Cavern of the Metal Cap

Entering Hazy Maze Cave again, Mario goes to Dorrie's cavern in the same way as before, but sliding down the side of the island and jumping off of it to reach the door to the metal cap cavern with high speed and open it. Once in the cavern itself, Mario approaches the cap switch while collecting the four red coins on the river banks, and dives off of the cap switch into the water to skip the text box and collect the final four red coins, spawning the course red coin star and collecting it.

Hazy Maze Cave (2)

Navigating the Toxic Maze

Mario goes to the same side BLJ spot as described in the red coin star, but instead directs his speed towards the star in the maze exit, kicking a wall to the left into the star and collecting it.

Castle Basement (3)

On the stairs directly in front of the course exit, Mario side BLJs and navigates into the entrance of Shifting Sand Land.

Shifting Sand Land

100 Coins & Pyramid Puzzle

Upon entering the course, Mario grabs a crazy box and bounces with it, activating a Bob-omb fuse along the way and causing a Fly Guy to dive into a second Bob-omb, killing all three while Mario collects coins from all four objects. Near the wing cap structure, Mario kills a Pokey and throws a cork box at a larger box in the centre of the structure while stomping on a goomba; collecting all coins resulting from this. (including a red coin in the larger box) Near the Tox-Boxes, Mario kills another pokey and rapidly dives into the adjacent four pillars to climb it. From the top of this pillar, Mario long jumps to a platform on the side of the pyramid and uses a slide kick to slide down another side, recovering and kicking to conserve speed up to and kill another pokey with a ground pound. Using the pillar nearby, Mario BLJs and collects a line of five coins behind him and ground pounding a fourth pokey in his way. Mario then grabs a nearby crazy box, cancelling the bounces with a pillar and long jumping towards the pyramid entrance. Inside the pyramid, Mario ground pounds the blue coin block and collects the three blue coins on a platform by the edge of the sand pit. At the other side, Mario wall kicks on a pillar and then a platform side to collect all but one of the eight coins on the hangable ceiling above. Making his way to the top of the Eyerok entrance, Mario collects two more coins and side flips with a wall kick to reach the platform above, collecting four coins while ascending the shifting blocks. Mario then turns around and double jumps into a wall kick up to reach the first secret and its coin below the top of the pyramid, collecting nine of the ten coins behind it. After descending and collecting two more secrets/coins, Mario collects the fourth secret with its coin, while momentarily skipping the fifth to jump dive for five coins below another hangable ceiling and sliding down the slope below; bouncing off of a wall for backwards momentum conserved with kicks. Using a quick turn, Mario collects four more coins before the final secret and coin, collecting both on the same frame and skipping the secrets star cutscene. Once both stars are spawned, Mario lands and jumps to the 100 coin star; and once it is collected, Mario long jumps to the secrets star.

Shining Atop the Pyramid

Mario turns left and dives down a slope, conserving the recovery with a slide kick and landing him on the pyramid. Once on the pyramid, Mario jumps to a higher platform and long jumps towards the pyramid slope to his left, dive jumping into the star.

Stand Tall on the Four Pillars

Mario goes to the pyramid with the same slope as before, but instead turning left on the pyramid and entering it. Inside the pyramid, Mario goes to the eyeorok boss entrance and side flips into it, wall kicking to go inside with a ledge grab. Mario then dives towards the boss and takes fall damage. Once the fight begins, Mario alternates between attacking the left and right hands until both are defeated. Before the ending cutscene, he goes up to underneath the star spawn and quickly jumps and ground pounds to collect it.

In the Talons of the Big Bird

Instead of aiming towards the pyramid, Mario conserves slope speed towards the furthest pillar, ascending it and diving towards Klepto just as he passes; spawning the star. After the cutscene ends, Mario lands on the pyramid and again slide kicks down the slope, aiming towards the star and jumping into it.

Inside the Ancient Pyramid

Mario approaches the nearby bob-omb and activates its fuse, throwing and grabbing it bloated for backwards speed. Using this speed, Mario reaches the top of the pyramid and clips inside by ground pounding while moving backwards. (as he is not tangible) Once on the elevator at the top, he jumps outside of it and dives into the star to collect it.

Free Flying for 8 Red Coins

This time, Mario long jumps behind him into a slope facing him, dive sliding into it and conserving speed off of it with kicks and slide kicks into the first red coin. Facing the slope again with a quick turn, Mario triple jumps and then jump dives down the opposite side, recovering and jumping to the wing cap block. With the wing cap, he slides and jumps to the pillar on his left and BLJs, repositioning himself and bouncing off of his next intended position in OoB to jump forward with massive speed towards the second red coin in the air. Before landing, Mario wall kicks on the first frame off of tox-box platforms to redirect speed and collect the third red coin; then triple jumping into the flying state and turning around on OoB to hyperspeed fly into four more red coins. (including one on the ground in the oasis) Facing a larger box, he dives into the ground and kicks; both conserving speed and breaking the box with the final red coin inside. Once the star spawns, Mario side flips behind him onto the structure top, long jumping into and collecting the star.

Castle Basement (4)

As there is nowhere to BLJ on, Mario simply long jumps, dives and recovers into the Lethal Lava Land painting.

Lethal Lava Land

Elevator Tour in the Volcano

Mario long jumps towards the rising bridge, getting burned by lava twice but cancelling the second time with the floor of the bridge. While the bridge raises, he performs a pause-buffered BLJ on it facing the volcano and entering it. Inside the volcano, Mario faces a pole and long jumps towards it while using a lava boost to reach up to it. He then grabs onto this pole, jumping and regrabbing to climb faster. After climbing another pole, Mario reaches the tour end and long jumps towards the star.

Boil the Big Bully

Instead of the volcano, Mario BLJs towards the bully and clips underneath his platform; while killing this speed with a lava burn and kicking the big bully as soon as he reaches the top, knocking him off instantly. Before the star cutscene begins, he triple jumps and dives towards the spawn point, and collects the star with a dive recover as soon as it ends.

Red-Hot Log Rolling

This time, Mario BLJs on the bridge while facing the rolling log area star, clipping through the wall and collecting it.

8-Coin Puzzle with 15 Pieces

Using the same BLJ, Mario faces the red coin puzzle and uses his backwards speed to direct himself around all 8 red coins, spawning the star and jumping underneath it with a one frame ground pound to collect it.

Bully the Bullies

Facing the platform with the bullies, Mario BLJs towards them and cancels it with a ground pound in the middle of the trio, kicking them all off the edge as they approach him. As the second big bully falls, he ground pounds him to change his trajectory into the lava and ground pounding again into position as the star spawns. As soon the cutscene ends, Mario collects the star.

100 Coins & Hot-Foot-It into the Volcano

Instead of using the bridge, Mario instead breaks the shell block and rides it on the lava. He collects the five coins under the bridge and jumps up to the Mr. I, spinning around it and collecting seven more coins. On the puzzle, Mario collects seven of the eight red coins before jumping back to the Mr. I platform for his blue coin and the coins spawned by the puzzle becoming solved as soon as they appear. Mario then collects two sets of five coins on a ramp and sinking platform and then jumping onto and from the big bully platform towards the bullies, collecting the ring of eight coins around them. After this, Mario goes to the island with another Mr. I on it, spinning around him while collecting the ring of eight coins. Before collecting the blue coin as it spawns, Mario first collects the four coins on four sinking platforms nearby, and then going to another eight coin ring by two bullies. Finally, before entering the volcano, Mario collects another set of five coins on a sinking platform and three coins on the rotating platform surrounding it. Once in the volcano, he long jumps towards three coins on a rock and then towards the lava waterfall, boosting all the way up. At the top, Mario dives and recovers into a final set of five coins and collects the 100 coin star after it spawns. After this, he double jumps from a dive grind into a pole, jumping from it and another pole at their base on one frame before wall kicking to his left onto the star platform, diving and recovering into the star.

Castle Basement (5) and MIPS #2

Upon leaving LLL, Mario grabs MIPS again and collects his second star. He also uses MIPS to clip into the pillar room and pound them, draining the moat. Once drained, mario goes outside and enters Vanish Cap under the Moat

Vanish Cap under the Moat

Mario long jumps towards an wall and kicks off of it, sliding down the slide and collecting the first four coins. After collecting the bottom rightmost coin, Mario jumps onto the slide edge and dives behind it, cancelling it on the edge. Before reaching the bottom, Mario dives to prevent fall damage and wall kicks off of the elevators and their posts to collect the next three red coins as well as the final red coin in front of the cap switch. After the star spawns, Mario dives onto the cap switch to activate it, then recovers and jumps off of it with a wall kick on the wall behind it, allowing him to jump high enough over the grate to reach the star with a dive.

Castle Lobby (9)

After re-entering VCutM and pause exiting, Mario spawns in the castle lobby. He goes to the stairs on the right and side BLJs into the Jolly Roger Bay painting

Jolly Roger Bay

Treasure of the Ocean Cave

Mario collects the metal cap to his right and redirects his speed with a wall kick against the wall in front of it, diving afterwards. This faces him towards a rock, where Mario BLJs on a small amount of ceiling triangle underwater, turning himself towards and clipping into the ocean cave. Once Mario reaches the treasure chests, he is underneath the first one and clips up to the platform above with a kick. After opening the remaining three in order, Mario kicks off of the wall in front and ground pounds while the star spawns, collecting it as the cutscene ends.

Blast to the Stone Pillar

This time, Mario immediately BLJs on the rock and lands in the water with conserved speed and C^ jumps out of it onto the star platform. On the platform, Mario dives and dive recovers, then breaking the star block with a ground pound and collecting the star.

Plunder in the Sunken Ship

Mario collects the metal cap and again BLJs, this time falling down to the ship and clipping into the entrance, bypassing the eel. Once inside, Mario opens the chests in order and swims to the top of the ship, slope jumping and then ground pounding into the star block, collecting the star inside while Mario performs his underwater star animation in the air; as the water has lowered from where he collected it.

100 Coins & Red Coins on the Ship Afloat

Using the same metal cap and BLJs as in the previous star, Mario collects two of the eight coins on the ring by the stone pillar and redirects himself around the underwater area towards the first four red coins in the clams. Then, Mario enters the ocean cave and kills two of the three goombas while collecting four of the eight coins in the ring near the treasure chests. Approaching the blue coin block, he turns around, collects the remaining four coins plus a goomba coin, and kills the final goomba before ground pounding it and spawning the coins. Once he collects the blue coins, Mario wall kicks towards the two remaining goomba coins and leaves the cave just as the metal cap runs out. Outside the cave, he swims around collects the eight coins by its entrance and then swims horizontally into a steep floor to ascend faster. At the top, Mario collects five of the remaining six coins around the stone pillar and swims back down to another eight coin ring, collecting its coins. No longer in the water, Mario grabs onto the pole by the Bob-omb Buddy repeatedly grabbing and letting go to climb faster, collecting the fifth red coin at the top and going to a vertical line of five red coins. Here, he jumps towards the wall and GWKs on it, collecting them and approaching a block switch. After activating the switch, Mario collects a line of five red coins and wall kicks to face another line of five to collect, then side flipping to a final line of five. Facing the ship, he jumps and dives onto it, collecting the final three red coins and spawning both that star and the 100 coin star. After collecting the 100 coin star, Mario also collects the red coin star from jumping into it.

Through the Jet Stream

Using the same BLJ as before with the metal cap, Mario simply faces the star in the jet stream and collects it with his high speed.

Can the Eel Come Out to Play?

With the same BLJ and metal cap, Mario lands on top of the eel and passes through his object hitboxes while also walking around on the steep floor triangles around it, to wait for it to come out. Once the star is visible, he jumps to it and spawns it, falling down and collecting it after the spawn cutscene.

Secret Aquarium

Mario enters the course with a double jump dive. Once inside, he swims around to collect the four red coins in the middle (and eight yellows) and then the four at the bottom. Once the star is spawned, Mario swims towards it and collects it.

Castle Lobby (10)

In the JRB room, Mario side BLJs by a fish tank and opens the door into the courtyard after clipping through various rooms into the courtyard.

Courtyard

Mario performs two long jumps towards the boo containing Big Boo's Haunt and wall kicks off of the back wall while the course spawns, jumping above it and entering it. (for re-entry, Mario uses a variety of methods, such as side flipping or simply jumping and kicking)

Big Boo's Haunt

Go on a Ghost Hunt

Mario enters the mansion, first going into the top left room and diving into the two ghost to kill them. Using the low ceiling of the bookcase, Mario BLJs into the remaining rooms of boos on the first floor and kills them, spawning Big Boo and ground pounding him before his first text box appears. He then finishes him off with kicks and double jumps up and wall kicks to the star spawn, collecting it after dive recovering into it on a railing.

Big Boo's Balcony

Mario goes to the side of the mansion and first frame wall kicks on it and the edge of the course until he reaches the top. At the top, he slide kicks into Big Boo on the balcony and dives into him. Using the slope on the right, Mario jumps into Big Boo and defeats him, then using a dive grind to reach the star before it spawns, and finally collects the star.

Eye to Eye in the Secret Room

Mario enters the mansion, and once inside, double jumps to his right and GWKs up to the second floor; collecting the vanish cap at the top with a kick. To reach the third floor, he goes to the top right room and long jumps into a wall kick up to the third attic and into the secret room. Inside the secret room, Mario runs around the giant Mr. I and ground pounds into the star before it spawns, collecting it afterwards.

Secret of the Haunted Books

Once in the mansion, Mario side flips to his left and GWKs onto the second floor, entering the adjacent room. Once inside, Mario long jumps into the wall on his right, wall kicking and then diving off of it into the star and collecting it.

100 Coins & Ride Big Boo's Merry-Go-Round

First, Mario enters the top left room on the first floor, side flipping behind him and wall kicking up to his first red coin. Once down, he long jumps into the vanish cap block and wall kicks off of it while breaking it; then ground pounding into the two boos and collecting their blue coins. Then, he side flips behind him and wall kicks into his leftmost bookshelf, collecting a blue coin from a haunted book and another red coin. Finished in that room, Mario enters the back left room and runs around a Mr I, ground pounding a boo for a blue coin once his death animation plays; then double jumping, wall kicking and diving towards a red coin while finishing with collecting the blue coin from the Mr. I. In the mansion lobby, Mario side flips behind him and and wall kicks onto the stair side, dive jumping off of it towards the top right room on the second floor. Inside, he collects the two blue coins from the haunted books and triple jumps up with a wall kick to the third floor attic. In the attic, Mario ground pounds the blue coin block and collects the spawned blue coins, as well as one from a boo. Back in the previous room, he collects the red coin by the tilting platform and uses said platform to reach the room below with another red coin and a boo, collecting its blue coin. Mario then falls down to the Merry-Go-Round outside and enters it, where five boos spawn. Mario collects four of the five blue coins from each, avoiding the fifth until defeating Big Boo and spawning his star, causing it and the 100 coin star to spawn at the same time. After collecting the 100 coin star, he collects the other star from wall kicking into it.

Seek the 8 Red Coins

Inside the mansion with stars, Mario triple jumps on them and dives towards the back right room on the second floor. Inside this room, he collects the first two red coins underneath the coffins and BLJs on the bottom right one, clipping through rooms and collecting the red coin on the grate, beside the tilting platform, by the pit and behind the piano in that order. Once in the bookshelf room on the first floor, Mario's speed is killed, then wall kicking on the two shelves with the final two red coins and spawning the star. After the star spawns, he enters the lobby and side flips to his left, wall kicking off of the second floor towards the star and collecting it with a ground pound.

Castle Lobby (11)

After leaving the courtyard, Mario long jumps to underneath the second key door and side flips up to it, clipping through the ceiling and using the second key on the door.

Castle Upstairs

Mario double jumps up and clips into the stairs with a ledge grab, then side BLJing on them to reach Tiny-Huge Island through the huge entrance.

Tiny-Huge Island

100 Coins & Wiggler's Red Coins

At the start of the course, Mario jumps, dives and dive recovers into the first giant goomba while ground pounding the other two to collect three blue coins. Afterwards, he makes his way to the koopa and C^ jump kicks it to retrieve the shell. Once on the shell, Mario jumps up to the lakitu and collects its five coins and goes back to the koopa blue coin, then jumps on and off of the slope to his right to collect the line of five coins in front of the wiggler cave lower entrance. Moving towards out of bounds and jumping onto the small islet with the pole, he enters it and water on the same frame to activate the shell mario glitch and gain constant forward momentum for greater speed. Using this speed, Mario exits the water to his left and ground pounds another giant goomba while turning around, and side flipping into its blue coin; approaching the line of five coins on the thin wooden platform while wall kicking between it and another platform to collect them. Reaching the platform above with the pipe, he ground pounds another two goombas and crawls while moving to collect them, then turning around and side flipping, jumping and side flipping again up to the highest pipe, going left and down to ground pound three more goombas and collecting their three blue coins, side flipping backwards into a line of five coins along the way. Finally, Mario clips into the steep floor near the top of the mountain with enough speed to immediately fall down into the lower wiggler cave entrance. Once inside, he loses the shell, but dives onto the platforms in front of him to collect the first four red coins, then turning right and long jumping from a lower platform to collect two more and wall kick in front of him towards the blue coin block; ground pounding it, collecting its two blue coins and the seventh red coin. Lastly, Mario double jumps up and wall kicks towards the eighth red coin; spawning the 100 coin and then red coin star once that has been collected; with him then diving down to the red coin star.

The Tip Top of the Huge Island

For this star, Mario slide kicks into the tiny painting and; once inside the course, triple jumps and dives up onto the platform with the highest pipe, entering it. Now in the huge island, he goes down and side BLJs, clipping through the island mountain to reach the star block and ground pounding it; collecting it after it spawns.

Five Itty Bitty Secrets

Again in the tiny island, Mario triple jumps behind him and GWKs off of the wall to his right to climb over it with the right angle and activating the first secret. Once down, he long jumps twice to the second secret, turning around and performing a long jump, dive and dive recover up to the third secret; collecting it while slope jumping for forward momentum. Using a neutral joystick kick for conserved momentum, Mario reaches the fourth secret and side flips behind him; long jumping into the island mountain side to upwarp to the water above him with the fifth and final secret, spawning the star. Once spawned, he slides down the slope towards it and jumps, taking fall damage while collecting the star.

Pluck the Piranha Flower

Entering the tiny island, Mario long jumps twice to the pipe in front of him and enters it, taking him to the huge island. Outside, he jump kicks to kill the first piranha and dives into the one behind him. After the third spawns, he jump kicks through it and kills the fourth with a dive from a wall kick. Finally, Mario side flips through the fifth and final piranha to towards the star spawn point, positioning himself to collect it after the cutscene.

Rematch with Koopa the Quick

Reaching the same upper pipe in the tiny island and performing the same side BLJ in the huge island, Mario instead directs his speed towards Koopa the Quick, briefly stopping to talk to him. As soon as the text box closes, his speed is kept, and he kicks backwards over a pit and turns left, being briefly propelled upwards by wind before killing the speed with a dive in front of the finish (as to not fall behind him) with a time of 2.4 seconds. After this, Mario moves around and passes time until Koopa also arrives at the finish line, where he gives him his star. After it spawns, he backflips into it and ground pounds to collect it.

Make Wiggler Squirm

Entering the pipe into huge island from tiny island in the same place, Mario triple jumps up and dives to the right behind him into the island mountain side, clipping in and upwarping in the water. Now underneath the top, he swims below the floor and into the wiggler arena entrance. After closing his textbox, Mario jumps down onto wiggler and hits him for the first time, then slide kicking through wiggler and jump diving off of him and hitting him for the second time. Finally, as soon as the second text box closes, he side flips behind him and wall kicks towards wiggler and jumps on him twice, hitting him for the final time; then ground pounding into place while his death animation plays and the star spawns, collecting it afterwards.

Castle Upstairs (2)

By the room entrance, Mario side BLJs to his left and clips through various walls into the entrance of Snowman's Land.

Snowman's Land

In the Deep Freeze

Mario goes to his right and double jumps up onto the ice structure, then diving down into and collecting the star after bonking on the hole into it.

Whirl from the Freezing Pond

This time, Mario goes behind him and slides down the slope with a dive, conserving the speed with a slide kick and double jumping over the rock on the left of the course. After kicking along its top, he then slides down its middle slope and jumps from it into the star block, ground pounding into it and collecting it after it spawns.

Chill with the Bully

Mario goes to the slope on his right and performs a C^ slide on it, cancelling it with a dive and C^ sliding again towards the platform with the chill bully and pushing him off. Once off, he positions himself under the star spawn point with a ground pound and collects it after the cutscene.

Snowman's Big Head

Mario dives and recovers in front of him and then double jumps onto the slope in front of the snowman base, triple jumping and straining to his left onto the platform just above. Once on, he goes right and side flips to his left, wall kicking off of the snowman, platform with the penguin and snowman again onto the penguin's head, side flipping behind him into and collecting the star.

Into the Igloo

Mario triple jumps from the same slope, but instead of straining to his right, dives and then briefly dive grinds in front of the igloo, entering it from the back. (as there is no wall collision behind the igloo) Inside, Mario BLJs to his left, bypassing walls and reaching the vanish cap block, then long jumps underneath it and dives from a wall kick into collecting the vanish cap. Finally, he approaches the star, dives from a double jump and collects it on the platform within the ice.

100 Coins & Shell Shreddin' for Red Coins

Mario enters the igloo again, but this time, stops his BLJ at an ice wall with 20 coins, collecting them all and leaving the igloo again. Outside, he slides down the slope in front, collecting its eight red coins and jumping off of it, then killing a spindrift with a kick and collecting its three coins. Going to his left, Mario triple jumps over the freezing pond onto the area with the star block from earlier and shell block, breaking the latter and turning around to get on the shell. Once on, Mario goes forward and to his left beside the pond, collecting the first four red coins before turning right and going down to the fifth red coin in front of a moneybag. By using its duplication glitch, Mario enters and exits its home for about 15 seconds until enough are spawned to collect fifty coins, even lagging the game slightly with the amount of objects. (as this was before rapid duplication was discovered or understood) Once done, he goes underneath the chill bully platform and collects the sixth and seventh red coin, before killing another spindrift and collecting two of its three coins; waiting for the third to get near enough to collect it and the eighth red coin on the same frame, bypassing an additional star spawn cutscene. As Mario cancelled the shell riding just below the 100 coin star, he quickly jumps and ground pounds under it to avoid upwards velocity while collecting it, then going to and collecting the red coin star after facing the original C^ slope and turning right.

Castle Upstairs (3) and Toad #2

As there is nowhere nearby to side BLJ in the Snowman's Land room, Mario instead decides to leave the room and go to toad, collecting his star after talking to him. Once done, he long jumps behind into the Tall, Tall Mountain painting.

Tall Tall Mountain

Breathtaking View from Bridge

Mario goes to his left and long jumps towards a very steep slope on the mountain, then clipping through it with a dive (as the floor hitbox is thin) and upwarping to the water underneath a floor above; jumping onto it. Once on, he approaches a wall corner in front of him to his left and side flips into it, performing a rapid chain of GWKs on each frame (including one that is pause buffered) up this corner. On top, Mario triple jumps onto the nearby side of the bridge and wall kicks off of it, diving into and collecting the star.

Mysterious Mountainside

This time, Mario long jumps behind him and goes to a wall underneath the mountainside alcove, triple jumping and GWKing to his right and then ground pounding underneath to clip into the alcove, just slightly to the right of the star before collecting it.

100 Coins & Scary 'Shrooms, Red Coins

Going to the water beside him, Mario performs a pause buffered BLJ, going to the wind area near the mountainside and riding it up to the red coin mushroom and landing on it. From here, he long jumps twice to the rock wall with red coins and jumps from sliding down a slope to his right, wall kicking and then quickly dive recovering on the platform in front of the wall to collect the first two red coins; and then finally side flipping to his right to wall kick up above. By the hangable vine bridge, Mario long jumps underneath it and collects its five coins, wall kicking to his right and collecting the third red coin before side flipping against the rock wall to wall kick up to the fourth and final red coin in this area. Above the wall, Mario side flips and dives to his right down a slope with gained speed towards three goombas, bypassing them and instead side flipping onto the mountain side and wall kicking up to the bridge, collecting the five red coins on it; before finally diving down off of it to a line of five coins in front of the slide entrance and going inside. In the slide, Mario starts by C^ sliding for the first ten coins before turning and proceeding as normal, collecting the slide's three blue coins and 36 yellow coins before exiting from jumping off of the slide into the mountainside star area. From this area, Mario goes back to the water and BLJs down to the coin ring by the crazy box and collecting its eight coins before redirecting himself around to the mushrooms with the final four red coins while kicking over gaps and stopping just on the mushroom with the fifth red coin, then diving and recovering off of the mushrooms with the remaining three red coins, spawning the 100 coin star and then the red coin star. After collecting the 100 coin star, Mario long jumps thrice to the large mushroom in front of him and dives into the red coin star, collecting it.

Scale the Mountain

Mario progresses up to the bridge using the same route as the first star, but instead aims the wall kick into the corner, GWKing up about five times up in front of the bridge and triple jump diving to the top of the mountain and collecting the star.

Mystery of the Monkey Cage

Reaching the top of the mountain in a similar method as before, (but with only two GWKs on the bridge) Mario dives into Ukiki and grabs him as soon as he moves. After closing his dialogue, he frees him with a ground pound in front of the star cage, and while the star spawns, Mario clips underneath the bridge waterfall very precisely and falls down to the death barrier, upwarping with the water and collecting the star as soon as the fall death activates to skip the star cutscene.

Blast to the Lonely Mushroom

Using a similar BLJ found in the 100 coin star, (but without pause buffering) Mario faces it towards the mushroom with the star and collects it after kicking over the gap.

Castle Upstairs (4)

As there is nowhere to side BLJ or otherwise, Mario simply long jumps, dives, dive recovers and jump dives into Wet-Dry World on the lowest water level.

Wet-Dry World

Secrets in the Shallows & Sky

Mario long jumps, dives and dive recovers to the box in the wall, pushing it briefly to activate the first secret before turning around and pushing the second box while obtaining the second secret. After being pushed enough, he jumps onto the box and long jumps just underneath the item block, collecting the third secret without breaking the box (due to differing object hitboxes) and wall kicking five times frame-perfect up to the ramp near the cannon. On the ramp, Mario BLJs and bounces into OoB with the gained speed; redirecting him. While facing towards the arrow lift structure, he wall kicks back again and GWKs on the right side item block by the fourth secret without breaking it, and then wall kicks on the edge of the platform with the chuckya to his right and collecting the fifth secret just under its item block, spawning the star. After the star spawns, in order to collect it, Mario wall kicks with high speed on first frames on the sides of the course boundary walls until he reaches the star.

Top O' the Town

Mario re-enters the painting with a long jump, raising the water level slightly. With this, Mario bounces on a skeeter from a long jump onto the ramp leading up to the higher area of the course. Once on top, he long jumps to his left and immediately wall kicks on the elevator structure and the wall opposite to get on top of it and triple jump dive up to the star block, breaking it with a ground pound and collecting its star.

100 Coins & Go to Town for Red Coins

At the lowest water level, Mario goes to the blue coin block with a jump dive and ground pounds it, collecting its six blue coins with dives and dive recovers. Once done, Mario triple jumps up above and then triple jumps again into a wall corner, GWKing to his left and collecting the coins in a ring of eight, then side flipping up onto the pillar in the middle at the very edge, falling off then diving and dive recovering on to quickly break the item block with ten coins inside. From here, he activates the block switch and double jumps a few times onto the spawned blocks with edge grinding, then side flipping to his right up to the next ten coin item block; breaking it with a kick. Done in the upper section of the course, Mario long jumps just to the left of the town entrance and uses a wall kick to get inside, bonking just before entering the water. After swimming through the tunnel, he is in the town, and activates a water changer to lower the water level; reaching the cork boxes near the top in front of the tunnel just before the water is below them. On here, Mario is just underneath the first cork box, and simply jumps to break it and collect the first red coin, then long jumps to the second box and jumps under it for the second red coin. To go down, he quick turns and double jump dives, falling off of an edge into a ring of eight coins and collecting them. After long jumping onto a wall behind him and wall kicking up, Mario breaks the third and fourth red coin box by jumping just underneath them and also landing on their respective platforms; then long jumping to another rooftop with a line of five coins and the fifth red coin box, breaking it with a kick. From this kick and facing a higher rooftop behind him to his right, Mario triple jump dives onto it; collecting its line of five coins and breaking its red coin box with another kick. Going down again with a long jump, he triple jump dives over the red coin star spawn point to collect the seventh red coin and grab the pole, immediately jumping off, diving and dive recovering through the line of five coins in front of him and going down to the skeeter, landing on him and collecting two of his three coins. Waiting slightly for the third coin to approach the final red coin, Mario collects both on the same frame, skipping the red coin star cutscene and collecting the 100 coin star, cancelling the upward velocity with the nearby floor; and then finally diving and dive recovering into the red coin star.

Shocking Arrow Lifts!

Using the same long jump to raise the water level slightly, Mario double jumps behind him to his left, then quickly diving and dive recovering on an edge into a jump dive to a platform with a higher water changer. After activating this, the water begins to rise, and Mario uses a bounce from a skeeter after a dive recover to reach a floating wooden platform; long jumping to his left and then wall kicking under the star platform and on an arrow lift towards the star box. Once underneath it, the box breaks just as he wallkicks again and starts a ground pound, collecting the star after it spawns.

Express Elevator--Hurry Up!

Mario goes to his left and breaks the box at the base of the elevator with a dive recover, then first frame wall kicking up the shaft until he is underneath the star, clipping very slightly into the gap to the side of it to collect the star.

Quick Race Through Downtown!

With the higher water level, and reaching the higher water changer with a similar method to before, (but with different positioning) Mario instead jump dives onto a floading wooden platform to his left as it rises, long jumping again off of it and then wall kicking and diving onto the ramp by the cannon; turning around and BLJing on it. (pause buffering once) Now clipped inside the tunnel leading to the town, Mario swims down to the water changer and back up to a roof, positioning himself and launching with the conserved speed in the water from the BLJ into the area normally reached with the vanish cap. Inside, he lands in the water again and launches the rest of his conserved speed with a jump to collect the star.

Castle Upstairs (5)

Mario exits the painting behind him and BLJs on the stairs to clip behind the 50 star door, then stopping his speed in front of the entrance to Wing Mario over the Rainbow, side flipping and wall kicking up to it and diving inside

Wing Mario over the Rainbow

Mario goes to the wing cap block and breaks it with a side flip behind him, doing a low triple jump into flying and collecting the first and second red coins. Flying to the bottom of the course, Mario talks to the Bob-omb buddy and activates the cannon with him, then entering it and immediately firing and collecting the third and fourth red coins while slowly flying up to a higher cannon and firing again. By pressing Z on the same frame as the cannon aims, he fires straight upwards and collects the fifth and six red coins at the top of the course, then flying down and collecting the final two red coins and spawning the star; flying into it and collecting it

Castle Upstairs (6)

Mario dives down, and then double jump dives from a kick up to the Tick Tock Clock entrance on the fast setting.

Tick Tock Clock

Stop Time for Red Coins

Mario long jumps twice towards the rotating platforms and wall kicks, then dives and recovers onto the lowest rightmost platform, collecting the first two red coins. On here, he side flips to his left and wall kicks up two platforms and collecting another red coin; then jumping forward and falling down to collect three more. Landing on a middle platform with a kick, Mario collects the sixth red coin, then dives and recovers on a platform in front of him on the left, collecting the last two red coins and spawning the red coin star in front of him, as he falls down and collects it.

100 Coins & Stomp on the Thwomp

Entering on the fast setting again, Mario goes to the coin item block by the spinning platforms with red coins and side flips under it, collecting its ten coins and then double jumping and wall kicking onto the platform above, stopping on a floor and collecting a red coin. On here, he side flips and wall kicks again onto a platform above with another red coin and slides down it as it turns left, jumping and collecting another red coin then side flipping behind into a double jump out of the rotating platform area with two more red coins. After then double jumping and then wall kicking in between a thin gap, Mario then double jumps onto a moving bar and wall kicks onto a small elevator, grabbing its ledge. Moving forward slightly, he side flips behind him on the elevator into a line of five coins and then dive grinds on the nearby edge to turn around and long jump into a wall kick up to the blue coin block, reaching it with a GWK bonk in the air. After ground pounding it, he long jumps towards the six blue coins before dive grinding off of the moving pendulum, collecting them and turning around and then triple jumping up to a wall kick to reach the area above the pendulum pit with straining. Quick turning, Mario double jumps up to rotating blocks and side flips onto the left one, double jumping again on it into a wall kick up above, diving and recovering at the top for extra speed. Conserving it with a kick, he double jumps and wall kicks into a grated area with a coin item block, collecting its ten coins with a kick and double jump. From this, Mario wall kicks again twice up to the thin platform near the top underneath the higher spinning hand, dive jumping twice on rotating triangle blocks and side flipping into another ten coin item block. Double jumping below the hand, he lands by another item block with coins and collects another set of ten with another kick, then triple jump diving to the floor underneath the thwomp area with the final ten coin item block, opening it with a side flip and spawning the 100 coin star just above while collecting it with a ground pound. After this, Mario long jumps slightly to his right to wall kick twice onto the thwomp top and side flip into his star.

Get a Hand

On the random setting, Mario triple jumps on the conveyor in front of him while it changes direction and wall kicks twice slightly to his right, then finally diving into and collecting the star in the alcove by the lower hand.

The Pit and the Pendulums

On the same setting, and with the same two wall kicks, Mario's angle is slightly different and he instead GWKs into the alcove, jumping into its side and wall kicking on the side, a cog and the cage, landing on top and double jumping with two wall kicks up to the pit and collecting its star.

Timed Jumps on Moving Bars

Reaching the pit again as before on the same setting, this time with only one wall kick up, Mario lands on the pendulum. While it moves forwards, he triple jumps on it and wall kicks up to the moving bars, then turning around and double jumping into a wall kick on the highest one into the cage with the star, collecting it.

Roll into the Cage

On the same setting, the cage is reached as before, but with wall kicks aiming right into the cage to collect the star.

Castle Upstairs (7) and Toad #3

Before entering Rainbow Ride, Mario long jumps to toad and collects his star, then side flipping up to the left of the entrance and long jumping into it, cancelling the long jump on the floor and diving into the course.

Rainbow Ride

Cruiser Crossing The Rainbow

Mario goes slightly behind him to his left and triple jumps towards the rotating platforms, wall kicking to his right on the leftmost one. On the platform to the right, Mario triple jumps and uses a lakitu bounce to reach the floor above and then dive grinding slightly to climb and turn towards the pole; grabbing it twice to ascend faster. Above the pole and in front, Mario triple jumps onto the next pole and turns slightly behind him to wall kick twice up onto the blue carpet obstacles, diving, recovering and side flipping up onto the platform by the ship. Finally, he long jumps onto the ship and collects the star without using the carpet.

The Big House in the Sky

This time, Mario wall kicks on the rightmost platform to his left towards the red coin maze, diving and dive recovering towards it. Once near the maze, Mario triple jumps into it with some dive grinds, then dives, dive recovers, jumps and wall kicks up to the slope in the maze, jumping from it and wall kicking up to the Bob-omb buddy. After reaching him with a ledge grab, Mario activates the elevator and passes time waiting for it to rise again. Once it has risen enough, he BLJs on it and talks to the Bob-omb buddy to activate the cannon for a later star. With conserved speed after the talk, Mario punches, jumps and wall kicks to redirect his hyperspeed, grabbing a pole at the opposite end of the course, sliding down to the base with conserved speed and double jumping up to the house interior, first frame wall kicking up the walls of the house seven times until he reaches the top exit, collecting the star without the carpet.

100 Coins & Somewhere over the Rainbow

Going in the opposite direction, Mario dives and dive recovers to the line of five coins leading towards the swinging bridge on his right, dive jumping over the platform in the way and kicking to conserve a small amount of speed onto it. Once on, he side flips behind him to collect its five coins and then side flips again onto the top of the swing; and side flipping another time up to a goomba, instead collecting the five coins above the slope by diving and recovering twice up it. Now done in this area, he long jumps back to the rotating platforms and collects four of the eight coins on the most nearby one while side flipping into a lakitu for his five coins, then collecting the remaining four from the ring. After long jumping to the rotating platform opposite and collecting its eight coins, Mario long jumps to the red coin maze and wall kicks up to collect the red coin on the outside, then triple jumping up and side flipping behind him into the wall above an entrance to wall kick and dive into another red coin. Instead of dive recovering, he falls off of a platform into the maze down, dive recovers and dives again to collect three more red coins. Falling down, diving and recovering, Mario collects two more red coins and lands in front of a kuromame as it shoots fire. Not collecting the last red coin, he instead goes down to the blue coin block, ground pounds it and collects its six blue coins by wall kicking up the shaft on the size of the maze 9 times. Leaving the maze with long jumps, he wall kicks four times up onto falling platforms with a 1up using glass carpet obstacles and long jumping off of them, onto more in front of the ship with a ledge grab. Pulling himself up, Mario turns left and double jumps up while quickly diving and recovering onto the ship. Now on the ship, he collects three of the eight coins in the ring, throws a Bob-omb into the lakitu and kicks another to collect their two coins, the lakitu's five coins and the remaining five coins in the ring. Entering the cannon, Mario fires himself and stops at the chuckya, throwing him for the final five coins to spawn the 100 coin star and collect it on the same frame he breaks the item block and spawns its star, skipping its cutscene. Finally, he jumps and ground pounds into both stars and collects them.

Tricky Triangles!

This time, Mario goes to the carpet as it begins to move and BLJs on it to reach the base of the triangles, landing on the block switch and activating it. Once the triangles have become usable, he jumps onto the first one and side flips into the wall on his left, wall kicking up to the exit of the triangle are and collecting the star.

Swingin' in the Breeze

Mario turns around and triple jumps towards the leftmost part of the rotating platforms, wall kicking towards the top of the pole nearby. From here, he long jumps to the platform near the final swinging bridge and wall kicks on it to ledge grab up. On top, Mario dive grinds into a double jump dive onto the swinging bridge top, where he dive recovers on it and jump dives into the star.

Coins Amassed in a Maze

Mario approaches the first red coin on the outside of the maze as before, and collects the next six red coins as described in a previous star. This time, instead of ground pounding the blue coin block, he jumps down, moves back slightly and kicks the wall in front of the eighth and final red coin, spawning the red coin star with his backwards velocity intact. After the cutscene, Mario falls down backwards and collects the star.

Castle Upstairs (8)

Mario long jumps thrice towards the 50 star door and enters it as normal, then BLJing up the stairs leading to Bowser in the Sky and clipping into the course entrance.

Bowser in the Sky (with red coins)

Mario starts with two long jumps and then triple jumps up to the first red coin, slightly straining backwards to reach it. After diving down, he long jumps and then dives and recovers from falling off of the bended tilting platform in front, jump diving and rapidly diving into the steep floor and then double jumping towards the rotating platform to his left, wall kicking off of it with a dive. Dive recovering, he lands on the second red coin and quickly dives and dive recovers down to the third red coin by the small ledge; then diving, dive recovering, side flipping and wall kicking up to the vertically rotating platforms with the 1-up mushroom. On these, Mario side flips again and wall kicks on a left platform as it moves down up to the block switch, dive grinding on the side of the retracting stairs with jump dives to bypass the switch. At the top, he jump dives twice up the steep floors while avoiding the fire, jumping to collect the fourth red coin. After this, Mario performs a pause-buffered BLJ on another steep floor to skip the horizontally moving elevator and collect the fifth red coin, then stopping by the sixth red coin with kicks and triple jumping up to the pole, grabbing and then jumping off after climbing briefly while collecting the seventh red coin. After jump diving twice in a straight line, he reaches another two sets of rotating platforms, side flipping and wall kicking up to the highest one and BLJing (with some pause buffered) to clip into the eighth red coin and spawn its star. Once spawned, Mario side flips to his right, jump dives and dives on the pipe into the star and collects it, then turns around, double jumps and dives into the pipe to fight Bowser for the final time.

Final Bowser Fight

Mario immediately double jumps over Bowser, grabbing him and throwing the first time. This process is repeated as soon as he gets up for the second throw. For the final throw, Mario side flips and grabs him as the parts of the arena around the edge fall, throwing him for the third time and defeating him. The grand star spawns, and Mario dives into it, ending the game with all 120 stars.

References