1,025
edits
m (Added Parallel Universes to Category:Glitches) |
m (added image) |
||
Line 22: | Line 22: | ||
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]] | [[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]] | ||
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]] | |||
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three "relative" axes describing his position within the map, and two integers to specify which PU he is currently in. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the ''x'' or ''z'' dimensions. | Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three "relative" axes describing his position within the map, and two integers to specify which PU he is currently in. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the ''x'' or ''z'' dimensions. |
edits