Straining: Difference between revisions

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There's a couple important things to note from the drag table. Drag is never zero, you will always slow down if not straining. Drag is not linear, it only changes over certain barriers. The impact of this can create odd movement effects, like the 31.99 Trick. Lastly, the backwards speed drag when faster than -16 is so strong, you cannot actually accelerate faster than it. This creates a soft cap for backwards speed which prevents Mario from moving backwards fast (typically).
There's a couple important things to note from the drag table. Drag is never zero when considering the .35, you will always slow down if not straining. Drag is not linear, it only changes over certain barriers. The impact of this can create odd movement effects, like the 31.99 Trick. Lastly, the backwards speed drag when faster than -16 is so strong, you cannot actually accelerate faster than it. This creates a soft cap for backwards speed which prevents Mario from moving backwards fast (typically).
 
=== Sideways Movement ===
=== Sideways Movement ===
Sideways movement is a tad simpler than forward movement. Any sideways movement applied gives Mario sideways displacement, but not speed. This displacement is a max of 10 with pure sideways direction being held.
Sideways movement is a tad simpler than forward movement. Any sideways movement applied gives Mario sideways displacement, but not speed. This displacement is a max of 10 with pure sideways direction being held.