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[[ | {{stub}} | ||
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. | The HOLP Technique was originally created by Sonicwiifan<ref>[https://youtu.be/xX85HBa7tms?si=Qf8hShhwL-3MukoY Bob-omb Teleport Glitch | ||
31/12/2009]</ref> and Pannenkoek2012<ref>[https://youtu.be/seQ-IL-eNqk?si=iOYX1NbbfF6nhwFc SM64 - Hat Glitches (4/4) - Object Displacement Glitch 18/6/2013]</ref>. | |||
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]]. | |||
The HOLP is specifically not updated when- | |||
*The camera is 20,300 units away | |||
*The camera is panned away from Mario | |||
*With [[Hat in Hand]] (as the object doesn't load) | |||
*During [[Pause Buffering|Pause-Buffered Hitstun]] | |||
*Using [[Instant Release|instant release]] | |||
*Holding an object [[BCA| behind the camera]] | |||
*By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla) | |||
==Effect on Objects== | ==Effect on Objects== | ||
When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is Bowser, who will always appear directly in front of Mario regardless of the HOLP. | When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]], who will always appear directly in front of Mario regardless of the HOLP. | ||
[[Category:Values]] | [[Category:Values]] | ||
<references /> |
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