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| But scailing can be a problem if in toads tool the map is too big you need a smaller scailing | | But scailing can be a problem if in toads tool the map is too big you need a smaller scailing |
| making lava requiers collissoin types | | making lava requiers collissoin types |
| here is glitchmaster7's demonstraition | | go here to see how to make lava |
| | http://www.youtube.com/user/GlitchMaster7#p/u/36/i1rkupW1uTE |
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| collision types meant for frauber`s Wavefront OBJ_importer!
| | part2:http://www.youtube.com/user/GlitchMaster7#p/u/35/jVtmVBG5TOo |
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| paste the collisionType code under the texture in your .MTL file
| | I do not take credit for these videos nor do i take credit for the level importer |
| EXAMPLE:
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| newmtl name_of_texture
| | Hope this helps! |
| Ka 0.000000 0.000000 0.000000
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| Kd 0.000000 0.000000 0.000000
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| Ks 0.000000 0.000000 0.000000
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| map_Kd name_of_MTL/name_of_texture.bmp
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| collisionType xxxx
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| --------------------------------------------------------------------------------------------------
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| collisionType 0001: Lethal ice/ Lava
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| collisionType 0005: Mario can hang from the ceiling
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| collisionType 0019: Very slippery hill
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| collisionType 0020: Slippery hill
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| collisionType 0021: Climbable hills
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| collisionType 0035: Quicksand
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| collisionType 0040: Wall/fence
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| collisionType 0041: Grass/flat
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| collisionType 0042: Un-climbable hill
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| collisionType 0046: Icy
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| collisionType 0123: Vanishing walls. (non-solid when Mario wears the Vanish cap)
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| collisionType 0080: Non-solid (flowers)
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| --------------------------------------------------------------------------------------------------
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| By: GlitchMaster7
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| http://www.youtube.com/user/GlitchMaster7
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| thanks to frauber for the collisions, i just simplified it.
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| ----------------------------------------------------------------
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