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| [[File:Imagen2.png|thumb|246px]]
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| The '''HOLP''', short for '''Held Object's Last Position''', represents a set of values comprising the coordinates at which to render a held [[object]] [[ticket]]. They are, under most circumstances, the last coordinates at which Mario has held a ticket has been held, and the variables remain constant between [[course]]s and [[file]]s. When thrown or released, objects are retrieved from [[limbo]] to the real world at the HOLP, which is not necessarily directly in front of [[Mario]]. Using certain glitches, the HOLP can be abused to spawn objects away from Mario when released. | | The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]]. |
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| If a ticket does not render for whatever reason, the HOLP will not update. Thus, a player can release an object remotely by performing such a glitch, such as having a [[hat in hand]], doing an [[Instant Release]], using pause-buffered hitstun, or moving Mario over about 20,300 [[unit]]s away from the [[camera]].
| | The HOLP is specifically not updated when- |
| | * The camera is 20,300 units away |
| | * The camera is panned away from Mario |
| | * With [[Hat in Hand]] (as the object doesn't load) |
| | * During [[Pause Buffering|Pause-Buffered Hitstun]] |
| | * Using [[Instant Release|instant release]] |
| | * Holding an object [[BCA| behind the camera]] |
| | * By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla) |
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| ==HOLP changes== | | ==Effect on Objects== |
| The default value of the HOLP is the origin of the course, which is (x, y, z) = (0, 0, 0)
| | When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]], who will always appear directly in front of Mario regardless of the HOLP. |
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| Under normal conditions, the following objects will have certain effects in regards to the HOLP:
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| *When holding objects normally
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| **Updates HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, Bowser, clones
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| **Does not update HOLP: Crazy box
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| If the [[hat in hand]] glitch is activated (or glitches that doesn't update the HOLP), the following objects will have certain effects in regards to the HOLP:
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| *When holding objects normally, the object is not rendered in front of Mario's hands, and therefore the HOLP does not update
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| *When throwing an object (at exact location) or dropping an object (at HOLP laterally but at Mario's current height)
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| **Spawns at HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, clones
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| **Spawns in front of Mario: Crazy box, Bowser
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| ==Glitches that doesn't update the HOLP==
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| *The [[hat in hand]] glitch
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| *[[Pause Buffer|Pause buffered Hitsun]]
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| *When Mario is far from the camera
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| *When Mario isn't in the camera range (for example, after a star activation)
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| [[Category:Values]] | | [[Category:Values]] |