RTA Guide/Movement Guide: Difference between revisions

m
no edit summary
(Added section on swimming speed)
mNo edit summary
 
Line 19: Line 19:
*'''Ground Pound''' - While Mario is in the air in a jumping or falling state, you can hit Z to ground pound. It is very common to ground pound under stars, since it extends Mario's hitbox upwards and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will ground pound. Mistakes often occur during speedruns when the runner attempts to long jump but instead ground pounds.
*'''Ground Pound''' - While Mario is in the air in a jumping or falling state, you can hit Z to ground pound. It is very common to ground pound under stars, since it extends Mario's hitbox upwards and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will ground pound. Mistakes often occur during speedruns when the runner attempts to long jump but instead ground pounds.
*'''Ledge Grab''' - Mario can grab a ledge out of any state with 3 exceptions. You cannot ledge grab if you are in a dive recover state, on a steep slope, or in a triple jump. This is why players often chain a triple jump with a wallkick so they can ledge grab.
*'''Ledge Grab''' - Mario can grab a ledge out of any state with 3 exceptions. You cannot ledge grab if you are in a dive recover state, on a steep slope, or in a triple jump. This is why players often chain a triple jump with a wallkick so they can ledge grab.
*'''Swimming''' - Press A to swim. Maximum swimming Fspeed is 28 and falls to 26 before the next A press. Optimal swimming is on a 20 frame cycle; there are 13 frames where pressing A will be too early and do nothing, then 7 frames where pressing A will result in maximum speed, and beyond that pressing A will result in slower swimming speed. Regardless of when the A button is pressed in the 7 frame window, this 20 frame cycle will repeat. '''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Swimming''' - Press A to swim. Maximum swimming Fspeed is 28 and falls to 26 before the next A press. Optimal swimming is on a 20 frame cycle; there are 13 frames where pressing A will be too early and do nothing, then 7 frames where pressing A will result in maximum speed, and beyond that pressing A will result in slower swimming speed. Regardless of when the A button is pressed in the 7 frame window, this 20 frame cycle will repeat.  
*'''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Crawling''' - While standing still, holding Z and a direction on the stick will make Mario crawl.
*'''Crawling''' - While standing still, holding Z and a direction on the stick will make Mario crawl.


5

edits