5
edits
(Added section on swimming speed) |
Tag: Undo |
||
Line 16: | Line 16: | ||
* '''Precise Target Pitch:''' Alternating between two joystick positions can give target pitch values otherwise impossible to reach when swimming straight. | * '''Precise Target Pitch:''' Alternating between two joystick positions can give target pitch values otherwise impossible to reach when swimming straight. | ||
== Detailed Explanations == | == Detailed Explanations == | ||
=== Straight Lines === | === Straight Lines === | ||
It should not be surprising that between two points in the water with no obstacles or collision nearby, the fastest path between them will be approximately a straight line. Turning should thus be generally kept to individual segments separated by straight lines, unless forced by surrounding geometry and obstacles. For example, intervening whirlpools and other water currents can make moving in a straight line extremely undesirable, as Mario begins to either strain harder and harder to maintain such a line or gets pulled far off course from it. | It should not be surprising that between two points in the water with no obstacles or collision nearby, the fastest path between them will be approximately a straight line. Turning should thus be generally kept to individual segments separated by straight lines, unless forced by surrounding geometry and obstacles. For example, intervening whirlpools and other water currents can make moving in a straight line extremely undesirable, as Mario begins to either strain harder and harder to maintain such a line or gets pulled far off course from it. |
edits