Mupen64: Difference between revisions

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There are many forks of Mupen64, the primary community-maintained one being [https://github.com/mkdasher/mupen64-rr-lua- mupen64-rr-lua], which is nearly universally used for TASing Super Mario 64
There are many forks of Mupen64, the primary community-maintained one being [https://github.com/mkdasher/mupen64-rr-lua- mupen64-rr-lua], which is nearly universally used for TASing Super Mario 64
=Mupen64plus=
=Mupen64plus=
'''Mupen64plus''' (stylized as '''mupen64plus''') is an emulator used for standard gameplay. It is generally preferred in this regard over Mupen64. Mupen64plus (and OpenEMU, a multiconsole emulator that uses the Mupen64plus core) is also allowed for Super Mario 64 [[RTA|speedrunning]].
'''Mupen64plus''' (stylized as '''mupen64plus''') is an emulator used for real-time gameplay.  
=Mupen64-RR=
'''Mupen64-RR''' (stylized as '''mupen64-rr''') is an emulator used for TASing. It is most commonly used to record TAS movies. The file type used for the movies are: ".m64" and ".st", m64 is the movie, which can be launched if you go to "Playback Movie" but if you have started from snapshot, you will need a .st file in order to make the movie work, otherwise the movie will not start.
==TASing with Mupen64-RR==
Open a Super Mario 64 ROM in Mupen64. Go to Utilities --> Movie --> Start Movie Recording. Type in a name, author, and/or description if you wish. You can also choose to start from the start (when you boot it up), or you can choose the star from a snapshot you have made. Click on OK, and your TAS will start. Press - or + to speed up or down whilst recording. You can also press \ (the slash usually above RETURN) to advance a single frame. To unpause/pause, press Pause. If you don't have a Pause button on your keyboard, go to the settings, and change the hotkey from Pause to something else. To continue from a TAS, put the movie settings in "read only" mode. Then when the TAS stops at the time you want to continue, then turn off the "read only" mode. After that, save a state and reload it to continue a TAS.
==Hacked versions of Mupen64-RR==
Because Mupen64 does not have perfect emulation accuracy, there are several hacked versions of Mupen to deal with this, as well as to allow for additional functionality.
===Mupen64-Lua===
'''Mupen64-Lua''' supports Lua scripting, which gives Mupen64-rr much more power for testing and brute forcing<ref>http://adelikat.tasvideos.org/emulatordownloads/mupen64-rr/LuaExtension_r34_bin.zip</ref>. It is used for TASing, as well as for testing and preparing.
===Mupen64-PUs===
'''Mupen64-PUs''' is a modified version of Mupen that crashes during certain float-to-short exceptions just like the [[Nintendo 64]] console does. This is a useful alternative to [[TASBot#Console Verification|console verification]], but not as reliable, because there are still some [[Crash#Unknown cause|unknown crashes]].
===Mupen64-WiiVC-RTZ===
'''Mupen64-WiiVC-RTZ''' is a version of Mupen that emulates the [[Wii VC Round-To-Zero]] oversight<ref>https://www.mediafire.com/file/p2qpz0u39fhub8k/mupen64-wiivc.exe/file</ref>. It has been used, among other things, by pannenkoek2012 to TAS the [[Bowser in the Fire Sea#A Press Counts|Bowser in the Fire Sea 0x A presses]] run<ref>https://www.youtube.com/watch?v=Aa_CciaM4aM</ref>.


== mupen64-rr-lua ==
It is generally preferred in this regard over Mupen64. Mupen64plus, as well as m64p-based frontends such as OpenEMU, are also allowed for Super Mario 64 [[RTA|speedrunning]].
'''mupen64-rr-lua''' is a fork of Mupen64-RR which is actively maintained by the community. It introduces the lua scripting extension, QoL features, and security patches
=mupen64-rr-lua=
'''[https://github.com/mkdasher/mupen64-rr-lua- mupen64-rr-lua]''' is an emulator used for TASing and is most commonly used to record and play back TAS movies.  


== Usage ==
It is a fork of Mupen64-RR-lua which is actively maintained by the community. It introduces the lua scripting extension, QoL features, and security patches
==Recording movies==


=== Continuation of movie ===
# Navigate to the `Movie` menu and select `Start Movie Recording`...
# Click "Save As" to pick the movie save location
# Select a start type.
#* Start: The movie will start from a console reset
#* Savestate: The movie will start from a savestate created upon confirming the dialog
#* Existing Savestate: The movie will start from the savestate picked by the user upon confirming the dialog
#* EEPROM: The movie will start from a console reset, but with unreset EEPROM
# (optional) Type your name and a description into the respective fields
# Confirm the dialog
 
=== Continuing Movies ===


# Make sure a movie is playing back
# Make sure a movie is playing back
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# Load the savestate
# Load the savestate
# The recording has begun from the frame the savestate was created at
# The recording has begun from the frame the savestate was created at
==Features==
===Lua===
mupen64-rr-lua supports Lua scripting, which gives it much more power for testing and brute forcing<ref>http://adelikat.tasvideos.org/emulatordownloads/mupen64-rr/LuaExtension_r34_bin.zip</ref>. It is used for TASing, as well as for testing and preparing.
===Emulate Float Crashes===
mupen64-rr-lua supports crashing during certain float-to-short exceptions just like the [[Nintendo 64]] console does. This is a useful alternative to [[TASBot#Console Verification|console verification]], but not as reliable, because there are still some [[Crash#Unknown cause|unknown crashes]].
===WiiVC Rounding===
mupen64-rr-lua supports emulating the [[Wii VC Round-To-Zero]] oversight<ref>https://www.mediafire.com/file/p2qpz0u39fhub8k/mupen64-wiivc.exe/file</ref>. It has been used, among other things, by pannenkoek2012 to TAS the [[Bowser in the Fire Sea#A Press Counts|Bowser in the Fire Sea 0x A presses]] run<ref>https://www.youtube.com/watch?v=Aa_CciaM4aM</ref>.


=References=
=References=
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<references />
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