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A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | ||
Currently, a theoretical 120 star run would take | Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), and 53 stars are possible without pressing A. | ||
Out of the | Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them: | ||
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;" | {| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;" | ||
|- | |- | ||
Line 67: | Line 67: | ||
|2 | |2 | ||
|SSL | |SSL | ||
|To get out of the pyramid elevator (TAS) | |To get out of the pyramid elevator (Tied with TAS) | ||
|- | |- | ||
|#11 | |#11 | ||
Line 82: | Line 82: | ||
|1 | |1 | ||
|THI | |THI | ||
|To double jump to a higher platform and collect red coins (TAS) | |To double jump to a higher platform and collect red coins (Tied with TAS) | ||
|- | |- | ||
| #14 | | #14 | ||
|1 | |1 | ||
| THI | | THI | ||
|To dive to the upper platform and grab the high red coin (TAS) | |To dive to the upper platform and grab the high red coin (Tied with TAS) | ||
|- | |- | ||
|#15 | |#15 | ||
Line 145: | Line 145: | ||
|- | |- | ||
|#26 | |#26 | ||
| | |1 | ||
|RR | |RR | ||
|To get on the ship | |To get on the ship | ||
|- | |- | ||
|#27 | |#27 | ||
| 1 | | 1 | ||
|RR | |RR | ||
|To get past the second wide blue block | |To get past the second wide blue block | ||
|- | |- | ||
| # | | #28 | ||
|1 | |1 | ||
|RR | |RR | ||
|To collect the Swingin' in the Breeze star | |To collect the Swingin' in the Breeze star | ||
|- | |- | ||
|# | |#29 | ||
|1 | |1 | ||
|RR | |RR | ||
|To jump on a fly guy and fall slower | |To jump on a fly guy and fall slower | ||
|- | |- | ||
|# | |#30 | ||
| 1 | | 1 | ||
|RR | |RR | ||
| To | | To hyperjump onto the chuckya platform | ||
|- | |- | ||
|# | |#31 | ||
|1 | |1 | ||
| PSS | | PSS | ||
| To collect the box star (TAS) | | To collect the box star (Tied with TAS) | ||
|- | |- | ||
|# | |#32 | ||
| 1 | | 1 | ||
|WMotR | |WMotR | ||
|To shoot from the first cannon (TAS) | |To shoot from the first cannon (Tied with TAS) | ||
|- | |- | ||
|# | |#33 | ||
| 1 | | 1 | ||
|WMotR | |WMotR | ||
|To shoot from the second cannon (TAS) | |To shoot from the second cannon (Tied with TAS) | ||
|- | |- | ||
| # | | #34 | ||
|1 | |1 | ||
|BitFS | |BitFS | ||
|To get past the pole (TAS) | |To get past the pole (Tied with TAS) | ||
|- | |- | ||
|# | | #35 | ||
|6 | |6 | ||
|Castle | |Castle | ||
|To enter THI | |To enter THI | ||
|- | |- | ||
|# | |#36 | ||
|6 | |6 | ||
|Castle | |Castle | ||
|To enter TTC (TAS) | |To enter TTC (Tied with TAS) | ||
|- | |- | ||
|# | |#37 | ||
|1 | |1 | ||
|Castle | |Castle | ||
|To go to RR (TAS) | |To go to RR (Tied with TAS) | ||
|- | |- | ||
|# | |#38 | ||
|1 | |1 | ||
|Castle | |Castle | ||
|To enter SA | |To enter SA | ||
|- | |- | ||
|# | |#39 | ||
|1 | |1 | ||
|Castle | |Castle | ||
| To go to WMotR (TAS) | | To go to WMotR (Tied with TAS) | ||
|} | |} | ||
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count. | Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count. | ||
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|2 | |2 | ||
| DDD | | DDD | ||
|To swim with a shell for cloning (TAS) | |To swim with a shell for cloning (Tied with TAS) | ||
|} | |} | ||
==Possible A Press Saves== | ==Possible A Press Saves== | ||
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===Dire Dire Docks=== | ===Dire Dire Docks=== | ||
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star. | Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star. | ||
==See also== | ==See also== | ||
[[List of RTA Tricks]] | [[List of RTA Tricks]] |
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