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{{speedrun_guides}} | |||
{{course_infobox | {{course_infobox | ||
|title=Big Boo's Haunt | |title=Big Boo's Haunt | ||
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Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising<ref>https://youtu.be/h4IJZ70wUqM?si=qow66O5YdJxP3fYE</ref>. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised<ref>https://youtu.be/CqlN_0S1ESY?si=uVflulJ3yTzBSJwM</ref> by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached | Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising<ref>https://youtu.be/h4IJZ70wUqM?si=qow66O5YdJxP3fYE</ref>. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised<ref>https://youtu.be/CqlN_0S1ESY?si=uVflulJ3yTzBSJwM</ref> by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached by using a misalignment). | ||
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:''Video: https://youtu.be/ApIxdRirfOk '' | :''Video: https://youtu.be/ApIxdRirfOk '' | ||
There are fortunately enough coins to collect on the first floor and basement of Big Boo's Haunt. '''Version 2''' is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated. | There are fortunately enough coins to collect on the first floor and basement of Big Boo's Haunt. '''Version 2''' is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated. | ||
==Other Challenges== | ==Other Challenges== | ||
In the [[ | In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with ''Eye to Eye in the Secret Room'' requiring [[Hyperspeed Wall Kicks|Hyperspeed Wall Jumps]] to clip into the room. | ||
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. | |||
In the [[No Buttons Allowed Challenge]], no stars can be collected. | In the [[No Buttons Allowed Challenge]], no stars can be collected. | ||
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors. | In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors. | ||
In the [[Pacifist Challenge]], ''Secret of the Haunted Books'' and ''Seek the 8 Red Coins'' can be collected in isolation. However, they cannot be collected in a full-game run because Big Boo's Haunt requires killing a Boo to enter. | |||
In the [[B Button Challenge]], the entire course is possible in 0 B presses. | |||
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. | |||
In the [[UBER Challenge]], ''Secret of the Haunted Books'' can be collected in isolation. However, Big Boo's Haunt cannot be entered at all in a full-game run, because it requires killing a Boo to enter. | |||
There is an [[unsolved challenge]] in this course, to get more coins than intended. | |||
==References== | ==References== | ||
<references/> | <references/> |
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