RTABC: Difference between revisions

76 bytes removed ,  23 September 2023
updated a press counts and possible a press saves descriptions
(updated a press counts)
(updated a press counts and possible a press saves descriptions)
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A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 68 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 67 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Out of the 69 A presses left in the 120 star run, 47 of them (give or take) are unique. Below is a table listing all of them:
Out of the 67 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
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|-
|-
|#12
|#12
|1
|DDD
|To jump off a pole clone
|-
|#13
|1
|1
|SL
|SL
|To shoot from the cannon
|To shoot from the cannon
|-
|-
|#14
|#13
|1
|1
|THI
|THI
|To double jump to a higher platform and collect red coins (TAS)
|To double jump to a higher platform and collect red coins (TAS)
|-
|-
|#15
| #14
|1
|1
|THI
| THI
|To dive to the upper platform and grab the high red coin (TAS)
|To dive to the upper platform and grab the high red coin (TAS)
|-
|-
|#16
|#15
|1
|1
|TTC
|TTC
|To jump up the cogs for bob-omb glide
|To jump up the cogs for bob-omb glide
|-
|-
|#17
|#16
|3
|3
|TTC
|TTC
|To double jump off the lower hand
|To double jump off the lower hand
|-
|-
|#18
|#17
|3
|3
|TTC
|TTC
|To wall kick to a higher platform
|To wall kick to a higher platform
|-
|-
|#19
|#18
|3
|3
|TTC
|TTC
|To get off the elevator by the pole
|To get off the elevator by the pole
|-
|-
|#20
|#19
|1
|1
|TTC
|TTC
|To jump past the moving bars
|To jump past the moving bars
|-
|-
|#21
|#20
|1
| 1
|TTC
|TTC
|To wall kick to the moving bars star
|To wall kick to the moving bars star
|-
|-
|#22
|#21
|1
|1
|TTC
|TTC
|To get on to the first rotating block
| To get on to the first rotating block
|-
|-
|#23
|#22
|1
|1
|TTC
| TTC
|To double jump off the second rotating block
|To double jump off the second rotating block
|-
|-
|#24
|#23
|1
|1
|TTC
|TTC
|To triple jump off the platform above the rotating blocks
|To triple jump off the platform above the rotating blocks
|-
|-
|#25
|#24
|1
|1
|TTC
|TTC
|To wall kick up to a higher platform
| To wall kick up to a higher platform
|-
|-
|#26
| #25
|1
| 1
|TTC
| TTC
|To get on the whomp
|To get on the whomp
|-
|-
|#27
|#26
|2
|2
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#28
|#27
|2
|2
|RR
|RR
|To get past the first tall blue block
|To get past the first tall blue block
|-
|-
|#29
|#28
|1
| 1
|RR
|RR
|To get past the second wide blue block
|To get past the second wide blue block
|-
|-
|#30
| #29
|1
|1
|RR
|RR
|To collect the Swingin' in the Breeze star
|To collect the Swingin' in the Breeze star
|-
|-
|#31
|#30
|1
|1
|RR
|RR
|To jump on a fly guy and fall slower
|To jump on a fly guy and fall slower
|-
|#31
| 1
|RR
| To shoot from the cannon
|-
|-
|#32
|#32
|1
|1
|RR
| PSS
|To shoot from the cannon
| To collect the box star (TAS)
|-
|-
|#33
|#33
|1
| 1
|PSS
|To collect the box star (TAS)
|-
|#34
|1
|WMotR
|WMotR
|To shoot from the first cannon (TAS)
|To shoot from the first cannon (TAS)
|-
|-
|#35
|#34
|1
| 1
|WMotR
|WMotR
|To shoot from the second cannon (TAS)
|To shoot from the second cannon (TAS)
|-
|-
|#36
| #35
|1
|1
|BitFS
|BitFS
|To get past the pole (TAS)
|To get past the pole (TAS)
|-
|-
|#37
|#36
|1
|1
|BitS
| BitS
|To jump up the first platform (reds only)
|To jump up the first platform (reds only)
|-
|-
|#38
|#37
|1
|1
|BitS
|BitS
|To jump up the second platform
|To jump up the second platform
|-
|-
|#39
| #38
|1
|1
|BitS
|BitS
|To grab the red coin on the sloped platform
| To grab the red coin on the sloped platform
|-
|-
|#40
|#39
|1
|1
|BitS
|BitS
|To get past the pole (reds only)
|To get past the pole (reds only)
|-
|-
|#41
|#40
|1
|1
|BitS
| BitS
|To get past the pole with the red coin (reds only)
| To get past the pole with the red coin (reds only)
|-
|-
|#42
|#41
|1
|1
|BitS
| BitS
|To jump from the last red coin's platform
| To jump from the last red coin's platform
|-
|-
|#43
| #42
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#44
|#43
|6
|6
|Castle
|Castle
|To enter TTC (TAS)
|To enter TTC (TAS)
|-
|-
|#45
|#44
|1
|1
|Castle
|Castle
|To go to RR (TAS)
|To go to RR (TAS)
|-
|-
|#46
|#45
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#47
|#46
|1
|1
|Castle
|Castle
|To go to WMotR (TAS)
| To go to WMotR (TAS)
|}
|}
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
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|-
|-
! scope="col" |Half A Press #
! scope="col" |Half A Press #
! scope="col" |Multiplicity
! scope="col" | Multiplicity
! scope="col" |Stage
! scope="col" |Stage
! scope="col" |Purpose
! scope="col" | Purpose
|-
|-
|#1
|#1
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|#2
|#2
|2
|2
|DDD
| DDD
|To swim with a shell for cloning (TAS)
|To swim with a shell for cloning (TAS)
|-
|-
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|}
|}
==Possible A Press Saves==
==Possible A Press Saves==
=== Jolly Roger Bay ===
===Jolly Roger Bay===
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.<ref>[https://youtu.be/s8_xIqAbTO0 " SM64 RTABC Blast to the Stone Pillar 0xA 8:54 "]</ref>
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.<ref>[https://youtu.be/s8_xIqAbTO0 " SM64 RTABC Blast to the Stone Pillar 0xA 8:54 "]</ref>
=== Dire Dire Docks ===
===Dire Dire Docks===
Ivan178 posted two videos of him getting 3 of the glitchy ledge grabs to get up the corkboxes up the ship all first try, and another video of him diving onto the nearby pole allowing him to get up to the red coin platform 0x.<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1120093736412663849 " DDD Red Coin Platform 0xA " ]</ref> This showed potential for Collect the Caps 0x.
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
=== Wet-Dry World ===
===Wet-Dry World===
The express elevator star has been proven 0.5x for a while, with the only known "possible" improvement to be using downwards VSC and precise b-swimming to get onto the elevator before it gets out of the water. However, pannenkoek2012 found that by getting light chuckya on the platform that has the top of the town star, slidekicking off (which also releases chuckya), then going into Mario cam to stop rendering chuckya, and assuming good RNG, chuckya will throw Mario onto the elevator activating it, chuckya will be running into the switch because its too far away from its home, but the slope of the switch lets chuckya stay in place which allows Mario to grab chuckya and throw him such that chuckya pushes Mario inside of the elevator room while the elevator is down.<ref>[https://discord.com/channels/483523417442746368/483530960646832149/1142480476666347520 " WDW Elevator Clip " ]</ref> This saves Half A Press #3, the only half a press not located in DDD, and would make Wet-Dry World the 4th course to be fully 0x.
The express elevator star has been proven 0.5x for a while, with the only known "possible" improvement to be using downwards VSC and precise b-swimming to get onto the elevator before it gets out of the water. However, pannenkoek2012 found that by getting light chuckya on the platform that has the top of the town star, slidekicking off (which also releases chuckya), then going into Mario cam to stop rendering chuckya, and assuming good RNG, chuckya will throw Mario onto the elevator activating it, chuckya will be running into the switch because its too far away from its home, but the slope of the switch lets chuckya stay in place which allows Mario to grab chuckya and throw him such that chuckya pushes Mario inside of the elevator room while the elevator is down.<ref>[https://discord.com/channels/483523417442746368/483530960646832149/1142480476666347520 " WDW Elevator Clip "]</ref> This saves Half A Press #3, the only half a press not located in DDD, and would make Wet-Dry World the 4th course to be fully 0x.
=== Rainbow Ride ===
===Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
=== Bowser in the Sky ===
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
== See also ==
==See also==
[[List of RTA Tricks]]
[[List of RTA Tricks]]
==References==
==References==
<references/>
<references />
{{Challenges}}
{{Challenges}}
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