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Icecream17 (talk | contribs) (correct grammar) |
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|group= Moving | |group= Moving | ||
|id= todo | |id= todo | ||
|into= | |into=common moving cancels: [[Water Plunge]], [[Shockwave Bounce]], [[Squished]], [[Standing Death]], [[Quicksand Death]], non-cancel: [[Begin Sliding]], [[Standing against Wall]], [[Breaking]], [[Decelerating]], (jumps: [[Hold Quicksand Jump Land]], [[Quicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Doube Jump]], [[Flying Triple Jump]], [[Triple Jump]]), [[Dive]], [[Move Punching]], [[Turning Around]], [[Crouch Slide]], [[Freefall]], [[Ledge Climb Down]] | ||
|out of= | |out of= | ||
|animation= | |animation= | ||
|related= | |related= | ||
}} | }} | ||
[[File:Walking.svg|alt=A velocity/time graph of Mario's speed during the first 45 frames (1.5 seconds) of walking|thumb|Mario's speed during the first 45 frames (1.5 seconds) of walking. Note that this depends on the slope | [[File:Walking.svg|alt=A velocity/time graph of Mario's speed during the first 45 frames (1.5 seconds) of walking|thumb|Mario's speed during the first 45 frames (1.5 seconds) of walking. Note that this depends on the floor's slope (see [[De facto speed]]).]] | ||
The '''walking''' action occurs when Mario is moving only by using the analog stick. It can also occur when exiting water (except if exiting water through a [[water jump]]). | The '''walking''' action occurs when Mario is moving only by using the analog stick. It can also occur when exiting water (except if exiting water through a [[water jump]]). | ||
== Common moving cancels == | |||
All actions in the "moving" group check the following cancels before running any behavior script: | |||
# If Mario's y position is lower than 100 units below the water level, do stuff, [[Water Plunge]] | |||
# If Mario's current action does not have the "invulnerable" flag, and input_stomped, dropheldobject stopridingobject [[Shockwave Bounce]] | |||
# If input_squished, dropheldobject stopridingobject [[Squished]] | |||
# If Mario's current action does not have the "invulnerable" flag, and health < 0x100, dropheldobject stopridingobject [[Standing Death]] | |||
# [[Idle#quicksand death|Potentially cancel into Quicksand Death]] (sinkingSpeed = 0.25) | |||
== Set jump from landing == | |||
# If quicksand depth > 11, if Mario is holding an object, [[Hold Quicksand Jump Land]] else [[Quicksand Jump Land]] | |||
# If on steep floor, update forwardVelocity and facing direction, [[Steep Jump]] | |||
# Else: | |||
## If double jump timer is 0, or squish timer is not 0, [[Jump]] | |||
## Else if the previous action is: | |||
### [[Jump Land]], [[Freefall Land]], or [[Side Flip Land Stop]]: [[Double Jump]] | |||
### [[Double Jump Land]]; then | |||
#### if has wing cap: [[Flying Triple Jump]] | |||
#### if forward velocity > 20: [[Triple Jump]] | |||
#### [[Jump]] | |||
### else: [[Jump]] | |||
# Set double jump timer to 0 | |||
== Behavior == | |||
When walking<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_moving.c#L777</ref>: | When walking<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_moving.c#L777</ref>: | ||
# mario_drop_held_object | # mario_drop_held_object | ||
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##if forwardVel >= 16 and m->floor->normal.y >= 0.17364818; [[Braking]] | ##if forwardVel >= 16 and m->floor->normal.y >= 0.17364818; [[Braking]] | ||
##else; [[Decelerating]] | ##else; [[Decelerating]] | ||
#if INPUT_A_PRESSED; | #if INPUT_A_PRESSED; [[#Set jump from landing]]<ref>https://github.com/n64decomp/sm64/blob/1372ae1bb7cbedc03df366393188f4f05dcfc422/src/game/mario.c#L1018 set_jump_from_landing</ref> | ||
#if INPUT_B_PRESSED; | #if INPUT_B_PRESSED; | ||
##if forwardVel >= 29 and stickMag > 48; yVel=20; [[Dive]] | ##if forwardVel >= 29 and stickMag > 48; yVel=20; [[Dive]] | ||
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#if INPUT_Z_PRESSED; [[Crouch Slide]] | #if INPUT_Z_PRESSED; [[Crouch Slide]] | ||
#update_walking_speed | #update_walking_speed | ||
#case GROUND_STEP_LEFT_GROUND; [[Freefall]] | #switch (perform_ground_step): | ||
#case GROUND_STEP_HIT_WALL; push_or_sidle_wall | ##case GROUND_STEP_LEFT_GROUND; [[Freefall]] | ||
##case GROUND_STEP_NONE: if intendedMag - forwardVel > 16, dust | |||
##case GROUND_STEP_HIT_WALL; push_or_sidle_wall | |||
#check_ledge_climb_down (can transition to [[Ledge Climb Down]]) | |||
#tilt_body_walking | |||
Here's what update_walking_speed is for convenience:<syntaxhighlight lang="c"> | Here's what update_walking_speed is for convenience:<syntaxhighlight lang="c"> | ||
void update_walking_speed(struct MarioState *m) { | void update_walking_speed(struct MarioState *m) { |
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