FAQ: Difference between revisions

92 bytes removed ,  13 November 2022
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! 120 Star
! 120 Star
| 15 || 19 || 19 || 19 || 19 || 18 || 18 || 18 || 19 || 19 || 19 || Impossible
| 14 || 18 || 18 || 18 || 18 || 17 || 17 || 17 || 18 || 18 || 18 || Impossible
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==Is a 70 Star 0 A press run being developed?==
==Is a 70 Star 0 A press run being developed?==
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
==What's the next A press save going to be?==
==What's the next A press save going to be?==
Currently, the next A press in line to be saved is the last one left in Stomp on the Thwomp, which would bring the A press count from 15 to 14. BitFS's N64 A press will likely be saved some time in the future, using [[Bully Battery]] and a [[Squish Cancel]] combined together. Both of these saves together would bring the A press count down to 13.
Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 14 to 13, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This save would bring the A press count down to 13.
==How are you decompiling the game?==
==How are you decompiling the game?==
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
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