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! 120 Star | ! 120 Star | ||
| | | 14 || 18 || 18 || 18 || 18 || 17 || 17 || 17 || 18 || 18 || 18 || Impossible | ||
|} | |} | ||
==Is a 70 Star 0 A press run being developed?== | ==Is a 70 Star 0 A press run being developed?== | ||
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | ||
==What's the next A press save going to be?== | ==What's the next A press save going to be?== | ||
Currently, the next A press in line to be saved is the | Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 14 to 13, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This save would bring the A press count down to 13. | ||
==How are you decompiling the game?== | ==How are you decompiling the game?== | ||
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. | After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. |
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