469
edits
PanchamBro (talk | contribs) (adding to Games category) |
m (Start of updates) |
||
Line 12: | Line 12: | ||
! File !! Difference | ! File !! Difference | ||
|- | |- | ||
| audio/ | | audio/heap.c || style="background-color: #FFFF90" | In audio_reset_session, gTempoInternalToExternal holds the conversion ratio from the internal tatums/tick to beats/minute in the J version and tatums/minute in the U version. | ||
|- | |- | ||
| audio/data.c || style="background-color: #F99" | | | audio/data.c || style="background-color: #F99" | gAudioSessionPresets has different data in J and U versions. | ||
|- | |- | ||
| audio/dma.c || style="background-color: #F99" | In | | audio/dma.c || style="background-color: #F99" | In dma_sample_data, osInvalDCache is called on the U version. | ||
|- | |- | ||
| audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. | | audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. |