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The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run. | The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run. | ||
The project was conceptualized by [[User: | The project was conceptualized by [[User:Welcoe]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing "SM64 ABZ Button Challenge PAL" spreadsheet]</ref> and the [[RTA]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1EH4jyaLR8ugiayDa25aZN8o1oFQupeYGvM9uYuD3hoc/edit#gid=2060866840 "SM64 RTZBBC and RTABZBC" spreadsheet]</ref>. The current amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete. | ||
==Non-Textbox ABZ Challenge== | ==Non-Textbox ABZ Challenge== | ||
{{Non-textbox ABZ Challenge Infobox}} | {{Non-textbox ABZ Challenge Infobox}} |