A Button Challenge: Difference between revisions

Remove TTC hyperspeed grinding A-presses from table; update count at top
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(Remove TTC hyperspeed grinding A-presses from table; update count at top)
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{{A Button Challenge infobox}}
{{A Button Challenge infobox}}
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 19 remaining A presses (14 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref>
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 16 remaining A presses (13 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref>
==History==
==History==
{{main|History of the A Button Challenge}}
{{main|History of the A Button Challenge}}
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|-
|-
|#6
|#6
|3
|TTC
|To get out of the treadmill grinding spot
|-
|#7
|1
|1
|TTC
|TTC
|To get out of the pendulum box pedro spot with vertical speed
|To get out of the pendulum box pedro spot with vertical speed
|-
|-
|#8
|#7
|1
|1
|PSS
|PSS
|To collect the star
|To collect the star
|-
|-
|#9
|#8
|1
|1
|WMotR
|WMotR
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon
|-
|-
|#10
|#9
|1
|1
|WMotR
|WMotR
|To shoot out of the second cannon, fly around, and collect the eight red coins
|To shoot out of the second cannon, fly around, and collect the eight red coins
|-
|-
|#11
|#10
|1
|1
|BitFS
|BitFS
|To get past the pole (saved on [[Wii VC]])
|To get past the pole (saved on [[Wii VC]])
|-
|-
|#12
|#11
|3
|3
|Castle
|Castle
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])
|-
|-
|#13
|#12
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR
|-
|-
|#14
|#13
|1
|1
|Castle
|Castle
18

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