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Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | ||
==What's the next A press save going to be?== | ==What's the next A press save going to be?== | ||
Currently, it is very likely the BitFS A press will be saved on the N64, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This will bring the 120 star A press count from | Currently, it is very likely the BitFS A press will be saved on the N64, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This will bring the 120 star A press count from 17 to 16. | ||
==How are you decompiling the game?== | ==How are you decompiling the game?== | ||
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. | After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. |
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