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=== C-up/C^ Sliding === | === C-up/C^ Sliding === | ||
On certain slope types, (// TODO: SPECIFY DIFFERENT SLOPE TYPES AND EFFECTS) either entering the C-up camera mode 1 frame before walking onto the slope, or, after landing on the slope within the correct angle range, walking for 1 frame on the slope will Mario to begin accelerating/decelerating. If you want to activate C-up sliding after landing *on* a slope, then you must be pressing the C-up button on the frame you land. Keep in mind that, no matter how you activate the C-up slide, it will only initiate 1 frame after you press the button. Also, if your speed isn't activated in some way after the C-up slide is over, you will have to activate it yourself. The exact method of doing so will depend on the situation, but most regular speed-preserving actions will suffice. | On certain slope types, (// TODO: SPECIFY DIFFERENT SLOPE TYPES AND EFFECTS) either entering the C-up camera mode 1 frame before walking onto the slope, or, after landing on the slope within the correct angle range, walking for 1 frame on the slope will Mario to begin accelerating/decelerating. If you want to activate C-up sliding after landing *on* a slope, then you must be pressing the C-up button on the frame you land. Keep in mind that, no matter how you activate the C-up slide, it will only initiate 1 frame after you press the button. Also, if your speed isn't activated in some way after the C-up slide is over, you will have to activate it yourself. The exact method of doing so will depend on the situation, but most regular speed-preserving actions will suffice. | ||
=== Slope BLJ === | === Slope BLJ === | ||
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=== Pause-buffered BLJ === | === Pause-buffered BLJ === | ||
TODO (mention small slope bljs, including ! switch bljs) | TODO (mention small slope bljs, including ! switch bljs) | ||
=== Shallow Water BLJ === | |||
TODO (not really a specific kind of blj, but shallow water allows slope bljs to work in places they otherwise couldn't) | |||
=== Hyperspeed Wallkicks === | === Hyperspeed Wallkicks === | ||
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=== Pedro Spot Speed Building === | === Pedro Spot Speed Building === | ||
TODO | |||
=== Hyperspeed Punching === | |||
TODO | TODO | ||
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=== C-up/C^ Backwards Deceleration === | === C-up/C^ Backwards Deceleration === | ||
TODO | |||
=== C-up/C^ Reflection === | |||
TODO | TODO | ||
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