705
edits
m (→8 Frame) |
|||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
== Preamble == | == Preamble == | ||
DDD Skip is a trick that uses Mario's speed from [[BLJS]] to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. | DDD Skip is a trick that uses Mario's speed from [[BLJS]] to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. | ||
Line 13: | Line 12: | ||
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage. | As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage. | ||
=== Hat Setup SBLJ === | === Hat Setup SBLJ === | ||
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair. | With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair. | ||
Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair | Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair | ||
Line 19: | Line 17: | ||
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs | Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs | ||
=== Slight Angle SBLJ === | === Slight Angle SBLJ === | ||
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair. | With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair. | ||
Next, C-Down and create a slight angle relative to the camera using the analog stick. | Next, C-Down and create a slight angle relative to the camera using the analog stick. | ||
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs | When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs | ||
=== Clipping the Fence === | === Clipping the Fence === | ||
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed. | When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed. | ||
There is one main way to avoid this. | There is one main way to avoid this. | ||
Line 37: | Line 33: | ||
During ABLJ Mario's movement on the left pillar is not random. Mario has 3 Possible directions to "twitch" in. | During ABLJ Mario's movement on the left pillar is not random. Mario has 3 Possible directions to "twitch" in. | ||
<ul> | <ul> | ||
<li> A Twitch to the left </li> | <li> A Twitch to the left </li> | ||
<li> A Twitch to the Right </li> | <li> A Twitch to the Right </li> | ||
<li> A Twitch Staight back </li> | <li> A Twitch Staight back </li> | ||
</ul> | </ul> | ||
Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent. | Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent. | ||
Line 49: | Line 45: | ||
During this phase, we will try to avoid building > 510 speed. At this high of a speed, Mario's speed will reset to 0 and DDD Skip would need to be restarted. | During this phase, we will try to avoid building > 510 speed. At this high of a speed, Mario's speed will reset to 0 and DDD Skip would need to be restarted. | ||
==== First Count ==== | ==== First Count ==== | ||
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the "First Count". Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count. | This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the "First Count". Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count. | ||
==== Second Count ==== | ==== Second Count ==== | ||
Line 57: | Line 52: | ||
====Types of Twitches ==== | ====Types of Twitches ==== | ||
===== No Twitch ===== | ===== No Twitch ===== | ||
In this scenario, Mario can be seen moving directly back or not in any discernable direction. | In this scenario, Mario can be seen moving directly back or not in any discernable direction. | ||
The speed range in which this happens is below 275 speed. | The speed range in which this happens is below 275 speed. | ||
There are 2 ways to adjust for this speed. | There are 2 ways to adjust for this speed. | ||
Line 68: | Line 63: | ||
The speed range in which this happens is ~305 | The speed range in which this happens is ~305 | ||
This is one of the hardest situations to consistently correct for. | This is one of the hardest situations to consistently correct for. | ||
In this situation, it looks like Mario Violently shakes to the right. | In this situation, it looks like Mario Violently shakes to the right. | ||
This means Mario has very high speed and if there's no adjustment you will Overspeed. | This means Mario has very high speed and if there's no adjustment you will Overspeed. | ||
There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch. | There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch. | ||
Line 76: | Line 71: | ||
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch | To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch | ||
===== Left Twitch ===== | ===== Left Twitch ===== | ||
The speed range in which this happens is 290-305 Speed. | The speed range in which this happens is 290-305 Speed. | ||
This is the only speed range in which Mario has two different twitches. | This is the only speed range in which Mario has two different twitches. | ||
There is also a possibility that Mario twitches Left and then Right. In this case, Mario's speed is on the lower bound of left twitch. | There is also a possibility that Mario twitches Left and then Right. In this case, Mario's speed is on the lower bound of left twitch. | ||
Line 101: | Line 96: | ||
File:DDDSkipDoor470.png|470 Speed | File:DDDSkipDoor470.png|470 Speed | ||
</gallery> | </gallery> | ||
=== Setups === | === Setups === | ||
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame. | For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame. | ||
It takes 10 frames from the star door to reach the DDD painting (on average). | It takes 10 frames from the star door to reach the DDD painting (on average). | ||
{{#ev:youtube|vvu40CTOLos}} | {{#ev:youtube|vvu40CTOLos}} | ||
==== C-Down C-Right ==== | ==== C-Down C-Right ==== | ||
Speed Range: 418-427 | Speed Range: 418-427 | ||
Line 124: | Line 117: | ||
Consistent Range: 430-435 | Consistent Range: 430-435 | ||
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario's movement which is | At the door hold down right, scroll through the text, and pause on the 8th frame of Mario's movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause. | ||
==== 3 Frame ==== | ==== 3 Frame ==== | ||
Speed Range 430-450 | Speed Range 430-450 | ||
Line 131: | Line 123: | ||
Consistent Range: 436-450 | Consistent Range: 436-450 | ||
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario's movement which is | At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario's movement which is usually right behind the first pillar before the hallway. After hold down and unpause. | ||
==== Xiah Setup ==== | ==== Xiah Setup ==== | ||
Speed Range 455-464 | Speed Range 455-464 |