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[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | [[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | ||
==Clock Settings== | |||
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | |||
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | |||
* [[Spinner]]s | |||
* [[Cog]]s | |||
* [[Rotating Block|Rotating block]]s | |||
* [[Moving Bar|Moving bar]]s | |||
* [[Pendulum]]s | |||
* [[Elevator]]s | |||
* [[Treadmill]]s | |||
== Stage Entry == | == Stage Entry == | ||
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving. | The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving. |