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(Redirected page to Hyperspeed Slide Kicking#Forward Shell Hyperspeed) |
(Different hyperspeed method) Tag: Removed redirect |
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'''Forward Shell Hyperspeed''' is a [[Hyperspeed|hyperspeed technique]] where Mario builds up speed by repeatedly jumping against an [[Unreferenced Wall|unreferenced wall]] while riding a shell. | |||
When jumping while riding a shell, Mario's speed is not reduced by 20% as for regular single jumps. In riding shell ground action, Mario's speed is capped at 64 (+ 1 frame of slope acceleration), but if Mario jumps on the frame he touches the ground, the cap doesn't take place and Mario continues to accelerate. | |||
The most speed that can be obtained with this is 282-400, depending on the wall angles and projections{{refn|group=note|With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]}}. The speed is gained via air acceleration, which increases Mario's speed by 0.15 every frame. | |||
==Notes== | |||
<references group="note" /> | |||
{{Glitches}} | |||
[[Category:Glitches]] |
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