Objects: Difference between revisions

195 bytes added ,  28 March 2020
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===Player Group===
===Player Group===
The first group, this group is composed of "playable" characters, which is simply Mario. Has Luigi been finished, it's possible he would have been in this group.
The first group, this group is composed of "playable" characters, which is simply Mario. Had Luigi been finished, it's possible he would have been in this group.


===Group 2===
===Group 2===
This group is unused, possible this would have been a Luigi group, too.
This group is unused, it is possible this would have been a Luigi group, too.


===Destructive===
===Destructive===
The destructive group consists of (non-playable) objects able to destroy other objects. This group consists specifically of four objects- bob-omb, bob-omb explosion, cork shell, and a beta object that was unused.
The destructive group consists of (non-playable) objects able to destroy other objects. This group consists specifically of four objects- Bob-omb, Bob-omb explosion, cork shell, and a beta object that was unused.


===Group 4===
===Group 4===
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===Unimportant===
===Unimportant===
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. This group has the unique quality of unloading to stay under the object limit, hence their "unimportant" name. Some examples include smoke, wind, and dust.
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. This group has the unique quality of unloading to stay under the object limit, hence their "unimportant" name. Some examples include smoke, wind, and dust.
===Processing Order===
During a frame, object lists are processed in the following order: Spawner, Surface, Polelike, Player, Pushable, General, Destructive, Level, Default, Unimportant


== Object Limit ==
== Object Limit ==