Backwards Long Jump: Difference between revisions

Moved pause buffering to Execution
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(Moved pause buffering to Execution)
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* Go into [[Parallel Universe]]s
* Go into [[Parallel Universe]]s
* Perform a [[negative jump]] with large amount of speed
* Perform a [[negative jump]] with large amount of speed
=== Pause-buffered BLJ ===
''See also [[Pause Buffering]]''
Pause BLJing allows Mario to BLJ 30 times per in-game-second instead of 15 (SM64 runs at 30 frames-per-second). While BLJing, do the following sequence:
    First Frame: (Start) + (Z) + (A)
    Second Frame:
    Third Frame: (Start)
    Fourth Frame:
    Fifth Frame: (Start) + (Z) + (A)
    And so on!
Basically, the Start Menu acts like a frame buffer which allows more inputs to be performed within the game timer. These rules apply for BLJing as well. However, this only works on slopes, stairs, and elevators. It does not work with Side BLJs or (some) Low Ceiling BLJs.


== Types of BLJs ==
== Types of BLJs ==
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=== Low Ceiling BLJ ===
=== Low Ceiling BLJ ===
These are probably the trickiest locations to find because some of them are invisible or are just plain easy to overlook. However, walls above a floor can also act like ceilings. These walls don't necessarily have to be parallel with the ground in order for a Low Ceiling BLJ to be performed.
These are probably the trickiest locations to find because some of them are invisible or are just plain easy to overlook. However, walls above a floor can also act like ceilings. These walls don't necessarily have to be parallel with the ground in order for a Low Ceiling BLJ to be performed. <!--???-->


These types of BLJs demonstrate Mario's mechanics to their most basic properties. Mario has the capability of temporarily storing negative speed after a BLJ, and this speed can be increased with repeated BLJs.
These types of BLJs demonstrate Mario's mechanics to their most basic properties. Mario has the capability of temporarily storing negative speed after a BLJ, and this speed can be increased with repeated BLJs.
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Side BLJs can be performed on most stairs (due to some stairs having the appearance of stairs but are actually steep slopes) and on flat platforms which Mario can run directly over.
Side BLJs can be performed on most stairs (due to some stairs having the appearance of stairs but are actually steep slopes) and on flat platforms which Mario can run directly over.
=== Pause BLJ ===
''See also [[Pause-buffering]]''
Pause BLJing allows Mario to BLJ 30 times per in-game-second instead of 15 (SM64 runs at 30 frames-per-second). While BLJing, do the following sequence:
    First Frame: (Start) + (Z) + (A)
    Second Frame:
    Third Frame: (Start)
    Fourth Frame:
    Fifth Frame: (Start) + (Z) + (A)
    And so on!
Basically, the Start Menu acts like a frame buffer which allows more inputs to be performed within the game timer. These rules apply for BLJing as well. However, this only works on slopes, stairs, and elevators. It does not work with Side BLJs or (some) Low Ceiling BLJs.


[[Category:Glitches]]
[[Category:Glitches]]
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