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| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| || | | Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| || | ||
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| Send the camera into a [[Parallel Universe|PU]] | | Send the camera into a [[Parallel Universe|PU]] || style="background-color: #ff9696"| Floating-Point Exception || | ||
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| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || style="background-color: #baffa8"| || | | Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || style="background-color: #baffa8"| || | ||
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| Moving at PU speed directly into a wall || style="background-color: #baffa8"| || | | Moving at PU speed directly into a wall || style="background-color: #baffa8"| || | ||
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| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style="background-color: #ff9696"| Floating-Point Exception || | |||
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| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style="background-color: #ff9696"| Floating-Point Exception || | |||
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| Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception || | | Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception || | ||
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| Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception || | | Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception || | ||
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | | Being pushed off of a hangable [[ceiling]] while in the idle hanging or start hanging action || style="background-color: #fffca8"| Address Error Exception || | ||
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | | Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | ||
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| Passing a boo over surface 12 over NULL || style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla. | | Passing a boo over surface 12 over NULL || style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla. | ||
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| Loading Wiggler's Cave (DD Only) || style="background-color: #ff9696"| Floating-Point Exception (Invalid Float)|| Wiggler indexes out of range and reads a denorm as his health, which doesn't exist on console. | |||
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