RTA Guide/Tick Tock Clock: Difference between revisions

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== Route ==
== Route ==
# [[Stomp on the Thwomp#With 100 Coins | Stomp on the Thwomp + 100 Coins]]
# [[RTA Guide/Stomp on the Thwomp#With 100 Coins | Stomp on the Thwomp + 100 Coins]]
# [[Roll Into the Cage]]
# [[RTA Guide/Roll Into the Cage|Roll Into the Cage]]
# [[The Pit and the Pendulums]]
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
# [[Get a Hand]]
# [[RTA Guide/Get a Hand|Get a Hand]]
# [[Timed Jumps on Moving Bars]]
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]
# [[Stop Time for Red Coins]]
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]


== Tips ==
== Tips ==
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* 6 = Random Time
* 6 = Random Time
* Between 6 and 12 = Time Fast
* Between 6 and 12 = Time Fast
{{RTA Guide Nav}}

Revision as of 01:20, 12 April 2019

Tick Tock Clock is the 14th course in the game.

Route

  1. Stomp on the Thwomp + 100 Coins
  2. Roll Into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins

Tips

The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.

  • 12 = Time Stopped
  • Between 12 and 6 = Time Slow
  • 6 = Random Time
  • Between 6 and 12 = Time Fast