No Joystick Allowed Challenge: Difference between revisions
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| PSS || Under 21"0 || There's no way to finish the race fast enough. | | PSS || Under 21"0 || There's no way to finish the race fast enough. | ||
|- | |- | ||
| SA || Red Coins || There's no way to turn towards the red coins or | | SA || Red Coins || There's no way to turn towards the red coins or swim upwards. | ||
|- | |- | ||
| WMotR || Red Coins || There's no way to turn towards the red coins or | | WMotR || Red Coins || There's no way to turn towards the red coins or stop falling. | ||
|- | |- | ||
| BitS || Completion || There's no way to get past the gap after the chuckya. | | BitS || Completion || There's no way to get past the gap after the chuckya. |
Revision as of 00:59, 27 March 2019
No Joystick Allowed Challenge | |||
Individual stars collectible | 56 | ||
Overall stars collectible | 0 | ||
Is beatable | No | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Missions that Have Not Been Completed
Course | Mission | Reason |
---|---|---|
JRB | Plunder in the Sunken Ship | There's no way to enter the sunken ship. |
JRB | Can the Eel Come Out to Play? | There's no way to activate the star while facing towards the star. |
JRB | Red Coins on the Ship Afloat | There's no way to collect the red coin near the jet stream. |
JRB | Blast to the Stone Pillar | There's no way to reach the pillars or the star platform. |
JRB | Through the Jet Stream | There's no way to reach the star. |
JRB | 100 Coins | There's no way to collect every blue coin. |
CCM | Slip Slidin' Away | There's no way to open the door to leave the cabin. |
CCM | Big Penguin Race | There's no way to finish the race fast enough without cheating. |
CCM | Snowman's Lost His Head | There's no way to reach the checkpoint before the snowman's body does. |
CCM | Wall Kicks Will Work | There's no way to reach the star. |
BBH | Go On a Ghost Hunt | There's no way to open any doors. |
BBH | Ride Big Boo's Merry-Go-Round | There's no way to open any doors. |
BBH | Secret of the Haunted Books | There's no way to open any doors. |
BBH | Seek the 8 Red Coins | There's no way to open any doors. |
BBH | Big Boo's Balcony | There's no way to open any doors. |
BBH | Eye to Eye in the Secret Room | There's no way to open any doors. |
BBH | 100 Coins | There's no way to open any doors. |
HMC | Swimming Beast in the Cavern | There's no way to open any doors. |
HMC | Elevate for 8 Red Coins | There's no way to open any doors. |
HMC | Metal-Head Mario Can Move! | There's no way to open any doors. |
HMC | Navigating the Toxic Maze | There's no way to open any doors. |
HMC | A-Maze-ing Emergency Exit | There's no way to open any doors. |
HMC | Watch for Rolling Rocks | There's no way to open any doors. |
HMC | 100 Coins | There's no way to open any doors. |
LLL | Boil the Big Bully | There's no way to leave the starting platform. |
LLL | Bully the Bullies | There's no way to leave the starting platform. |
LLL | 8-Coin Puzzle with 15 Pieces | There's no way to leave the starting platform. |
LLL | Red-Hot Log Rolling | There's no way to leave the starting platform. |
LLL | Hot-Foot-It into the Volcano | There's no way to leave the starting platform. |
LLL | Elevator Tour in the Volcano | There's no way to leave the starting platform. |
LLL | 100 Coins | There's no way to leave the starting platform. |
DDD | Board Bowser's Sub | There's no way to dive under the water. |
DDD | Chests in the Current | There's no way to dive under the water. |
DDD | Pole-Jumping for Red Coins | There's no way to dive under the water. |
DDD | Through the Jet Stream | There's no way to dive under the water. |
DDD | The Manta Ray's Reward | There's no way to dive under the water. |
DDD | Collect the Caps… | There's no way to dive under the water. |
DDD | 100 Coins | There's no way to dive under the water. |
WDW | Shocking Arrow Lifts! | There's no way to open the star block. |
WDW | Secrets in the Shallows & Sky | There's no way to reach the secret behind the pushable block. |
WDW | Express Elevator--Hurry Up! | There's no way to get onto the elevator after it lowers. |
WDW | Go to Town for Red Coins | There's no way to reach the town. |
WDW | Quick Race Through Downtown! | There's no way to reach the town. |
WDW | 100 Coins | There's no way to collect 5 of the 6 blue coins. |
TTM | Scale the Mountain | There's no way to leave the starting area. |
TTM | Mystery of the Monkey Cage | There's no way to leave the starting area. |
TTM | Scary 'Shrooms, Red Coins | There's no way to leave the starting area. |
TTM | Mysterious Mountainside | There's no way to leave the starting area. |
TTM | Breathtaking View from Bridge | There's no way to leave the starting area. |
TTM | Blast to the Lonely Mushroom | There's no way to leave the starting area. |
TTM | 100 Coins | There's no way to leave the starting area. |
THI | Rematch with Koopa the Quick | There's no way to beat KtQ to the finish. |
THI | Five Itty Bitty Secrets | There's no way to reach the star platform. |
THI | Wiggler's Red Coins | There's no way to reach the red coin on the tall platform in the corner. |
TTC | Stomp on the Thwomp | There's no way to reach the walkway. |
TTC | 100 Coins | There's no way to reach the walkway or collect enough blue coins. |
RR | Cruiser Crossing the Rainbow | There's no way to get onto the ship. |
RR | Coins Amassed in a Maze | There's no way to collect all the red coins. |
RR | Somewhere Over the Rainbow | There's no way to reach the ship. |
RR | 100 Coins | There's no way to reach the ship or collect enough blue coins. |
TotWC | Red Coins | There's no way to collect all the red coins. |
CotMC | Red Coins | There's no way to travel upstream. |
VCutM | Red Coins | There's no way to collect the red coins on the ramp. |
PSS | Under 21"0 | There's no way to finish the race fast enough. |
SA | Red Coins | There's no way to turn towards the red coins or swim upwards. |
WMotR | Red Coins | There's no way to turn towards the red coins or stop falling. |
BitS | Completion | There's no way to get past the gap after the chuckya. |
BitDW | Red Coins | There's no way to get the red coin at the beginning. |
BitFS | Red Coins | There's no way to get the red coin on the mesh square. |
BitS | Red Coins | There's no way to get past the gap after the chuckya. |