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To make a custom level you will need a 3D modeler like google sketchup (i recomend it)
To make a custom level you will need a 3D modeler like google sketchup (i recomend it)
but if you want to import it you need an OBJ exporter witch comes with pro
but if you want to import it you need an OBJ exporter witch comes with pro
(just search a tutorial on how to get it) <a href=http://sites.google.com/site/messiaen64/level-importer>Here is the importer page by messiaen </a>
(just search a tutorial on how to get it) http://sites.google.com/site/messiaen64/level-importer>Here is the importer page by messiaen
But scailing can be a problem if in toads tool the map is too big you need a smaller scailing
But scailing can be a problem if in toads tool the map is too big you need a smaller scailing
making lava requiers collissoin types
making lava requiers collissoin types

Revision as of 14:17, 15 December 2010

Custom levels

To make a custom level you will need a 3D modeler like google sketchup (i recomend it) but if you want to import it you need an OBJ exporter witch comes with pro (just search a tutorial on how to get it) http://sites.google.com/site/messiaen64/level-importer>Here is the importer page by messiaen But scailing can be a problem if in toads tool the map is too big you need a smaller scailing making lava requiers collissoin types here is glitchmaster7's demonstraition

collision types meant for frauber`s Wavefront OBJ_importer!

paste the collisionType code under the texture in your .MTL file EXAMPLE:

newmtl name_of_texture Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.000000 0.000000 0.000000 map_Kd name_of_MTL/name_of_texture.bmp collisionType xxxx


collisionType 0001: Lethal ice/ Lava collisionType 0005: Mario can hang from the ceiling collisionType 0019: Very slippery hill collisionType 0020: Slippery hill collisionType 0021: Climbable hills collisionType 0035: Quicksand collisionType 0040: Wall/fence collisionType 0041: Grass/flat collisionType 0042: Un-climbable hill collisionType 0046: Icy collisionType 0123: Vanishing walls. (non-solid when Mario wears the Vanish cap) collisionType 0080: Non-solid (flowers)


By: GlitchMaster7

http://www.youtube.com/user/GlitchMaster7

thanks to frauber for the collisions, i just simplified it.