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(Custom levels)
(No difference)

Revision as of 14:15, 15 December 2010

Custom levels

To make a custom level you will need a 3D modeler like google sketchup (i recomend it) but if you want to import it you need an OBJ exporter witch comes with pro (just search a tutorial on how to get it) <a href=http://sites.google.com/site/messiaen64/level-importer>Here is the importer page by messiaen </a> But scailing can be a problem if in toads tool the map is too big you need a smaller scailing making lava requiers collissoin types here is glitchmaster7's demonstraition

collision types meant for frauber`s Wavefront OBJ_importer!

paste the collisionType code under the texture in your .MTL file EXAMPLE:

newmtl name_of_texture Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.000000 0.000000 0.000000 map_Kd name_of_MTL/name_of_texture.bmp collisionType xxxx


collisionType 0001: Lethal ice/ Lava collisionType 0005: Mario can hang from the ceiling collisionType 0019: Very slippery hill collisionType 0020: Slippery hill collisionType 0021: Climbable hills collisionType 0035: Quicksand collisionType 0040: Wall/fence collisionType 0041: Grass/flat collisionType 0042: Un-climbable hill collisionType 0046: Icy collisionType 0123: Vanishing walls. (non-solid when Mario wears the Vanish cap) collisionType 0080: Non-solid (flowers)


By: GlitchMaster7

http://www.youtube.com/user/GlitchMaster7

thanks to frauber for the collisions, i just simplified it.