A Button Challenge: Difference between revisions

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{{A Button Challenge infobox}}
{{A Button Challenge infobox}}
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 24 remaining A presses (18 unique A presses) left to optimize.
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 23 remaining A presses (17 unique A presses) left to optimize.


== History ==
== History ==
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/</ref>Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.<ref>https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>http://www.oocities.org/thiagotrujillo/abut.html</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/</ref>Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.<ref>https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>http://www.oocities.org/thiagotrujillo/abut.html</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)


Pannenkoek's first ABC video was for 5 Itty Bitty secrets, and was released in August 2013.<ref>https://www.youtube.com/watch?v=Xy7XDStV5WE</ref> The count at this point was about 212 presses's, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118 remaining. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 24 presses in a 100% run (as well as 0 in any%).
Pannenkoek's first ABC video was for 5 Itty Bitty secrets, and was released in August 2013.<ref>https://www.youtube.com/watch?v=Xy7XDStV5WE</ref> The count at this point was about 212 presses's, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118 remaining. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 23 presses in a 100% run (as well as 0 in any%).


== A Presses Left ==
== A Presses Left ==
Line 46: Line 46:
|To get out of the treadmill grinding spot
|To get out of the treadmill grinding spot
|-
|-
|#7
|#7, #8, #9
|1
|TTC
|To get to the moving bars star (possibly saved)
|-
|#8, #9, #10
|1
|1
|TTC
|TTC
|To get from the rotating boxes to the top of the clock
|To get from the rotating boxes to the top of the clock
|-
|-
|#11
|#10
|1
|1
|TTC
|TTC
|To get past the thwomp
|To get past the thwomp
|-
|-
|#12
|#11
|1
|1
|PSS
|PSS
Line 67: Line 62:
To collect the star
To collect the star
|-
|-
|#13, #14
|#12, #13
|1
|1
|WMotR
|WMotR
Line 73: Line 68:
To collect red coins
To collect red coins
|-
|-
|#15
|#14
|1
|1
|BitFS
|BitFS
|To get past the pole (saved on Wii VC)
|To get past the pole (saved on Wii VC)
|-
|-
|#16
|#15
|4
|4
|Castle
|Castle
|To enter TTC
|To enter TTC
|-
|-
|#17
|#16
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR
|-
|-
|#18
|#17
|1
|1
|Castle
|Castle

Revision as of 23:07, 8 July 2018

A Button Challenge
Abbreviation ABC
Individual stars collectible 112 (Wii VC), 111 (Other versions)
Overall stars collectible 98 (Wii VC), 67 (Other versions)
Is beatable Yes (Wii VC), No (Other versions)
Presses required for Any% 0 (Wii VC), 1 (Other versions)
Presses required for 120-Star 13 (JP 1.0), 15 (Wii VC), 16 (Other versions)
Star Details
BoB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WF

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

JRB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

CCM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

BBH

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

HMC

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

LLL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

SSL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

DDD

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.5.png

SL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WDW

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

TTM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

THI

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

TTC

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

RR

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

Secret

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

Castle

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

Bowser

Bowser Key 1.png Bowser Key 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

The A Button Challenge, ABC for short, is a challenge in which the number of presses of the A button is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the pannenkoek2012 and UncommentatedPannen channels is related to the A Button Challenge, with only 23 remaining A presses (17 unique A presses) left to optimize.

History

Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.[1]Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.[2] Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.[3] (This list is missing all navigation presses, two of the DDD stars, three of the TTC stars, one star in RR, and BitS.)

Pannenkoek's first ABC video was for 5 Itty Bitty secrets, and was released in August 2013.[4] The count at this point was about 212 presses's, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118 remaining. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 23 presses in a 100% run (as well as 0 in any%).

A Presses Left

A unique A press refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.

For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.

Below is a table of unique A presses in the A Button Challenge.[5]

A Press # Multiplicity Stage Purpose
#1 1 JRB To collect the chest star
#2 1 LLL To get to the Elevator Tour star platform
#3 2 SSL To get out of the pyramid elevator
#4, #5 1 THI To collect red coins
#6 3 TTC To get out of the treadmill grinding spot
#7, #8, #9 1 TTC To get from the rotating boxes to the top of the clock
#10 1 TTC To get past the thwomp
#11 1 PSS

To collect the star

#12, #13 1 WMotR

To collect red coins

#14 1 BitFS To get past the pole (saved on Wii VC)
#15 4 Castle To enter TTC
#16 1 Castle To go to RR
#17 1 Castle To go to WMotR

Additionally, some levels require the A button to be held for the level, but not started on that specific star necessarily. These presses can be tied to earlier presses to lower counts in longer runs.

Below is a table of all levels that require half an A-Press.

A Press # Multiplicity Stage Purpose
#1 1 HMC To do kicks on the elevator
#2 1 DDD To clone the whirlpool and poles
#3 1 DDD To clone coin spawners for 100 coins

References