Idle: Difference between revisions

113 bytes added ,  5 March 2023
→‎check_common_idle_cancels: fix Into transitions. All stationary: water plunge, squished, standing death, quicksand death. All check_common_idle_cancels: freefall, shockwave bounce, single jump, begin sliding, first person, walking, punching, start crouching
(update)
(→‎check_common_idle_cancels: fix Into transitions. All stationary: water plunge, squished, standing death, quicksand death. All check_common_idle_cancels: freefall, shockwave bounce, single jump, begin sliding, first person, walking, punching, start crouching)
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|group= Stationary
|group= Stationary
|id= 0x001
|id= 0x001
|into=[[Quicksand]], [[Coughing]], [[Panting]], [[Freefall]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]], [[Shivering]], [[Start Sleeping]]
|into=[[Water Plunge]], [[Squished]], [[Standing Death]], [[Quicksand Death]], [[In Quicksand]], [[Coughing]], [[Panting]], [[Freefall]], [[Shockwave Bounce]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]], [[Shivering]], [[Start Sleeping]]
|out of=
|out of=
|animation=
|animation=
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# Lastly, Mario interacts with [[quicksand]] if his floor is a quicksand floor.
# Lastly, Mario interacts with [[quicksand]] if his floor is a quicksand floor.
With the Idle action occurring, the following happens:
With the Idle action occurring, the following happens:
# If Mario has sunk more than 30 units into quicksand, his action is set to the [[quicksand action]].
# If Mario has sunk more than 30 units into quicksand, his action is set to [[In Quicksand|in quicksand]].
# If Mario is in poison gas, his action is set to [[coughing]].
# If Mario is in poison gas, his action is set to [[coughing]].
# If Mario is not against a wall and has low health, his action is set to the [[panting action]].
# If Mario is not against a wall and has low health, his action is set to the [[panting action]].
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