Single Jump: Difference between revisions
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(Removed the portion about qf's and added the linkage to the air step page. Was missing a large piece of detail and is simpler now.) |
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# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the jump action. | # If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the jump action. | ||
# Mario performs the other noises for the jump. <!--Elaborate on this.--> | # Mario performs the other noises for the jump. <!--Elaborate on this.--> | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | |||
# Now, Mario performs the quarter-frame movement | |||
# | |||
== References == | == References == | ||
<references /> | <references /> |
Revision as of 04:23, 2 July 2019
Single Jump | |
Properties | |
Official Name | Jump |
Hex | 0x03000880 |
Action Flags | Air, Allow Vertical Wind Action, Control Jump Height |
Action Group | Airborne |
ID | 0x080 |
Other | |
Animation | 0x4D |
A single jump is an action that can be entered in a variety of ways, including:
- By pressing the A button while in a variety of actions.
- While in quicksand, if Mario attempts to enter the double jump or twirling actions he will single jump instead. Doing this with twirling is very complicated and requires the use of the air throw landing action[1].
Behavior
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. These checks are as follows:
- Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the water plunge action.
- Squish - If Mario is supposed to be squished, his action is changed to the squished action.
- Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the vertical wind action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.
At this point, two more things happen prior to the jump action:
- Mario's quicksand depth is set to 0.
- Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
- If the B button is pressed, Mario will either enter the dive action if his speed is greater than 28 or the jump kick action otherwise. This stops the jump action.
- If the Z button is pressed, Mario will enter the ground pound action. This stops the jump action.
- Mario performs the other noises for the jump.
- Now, Mario performs the quarter-frame movement via a full common air step. The landing action is a jump land action and the check has both the "Check Ledge Grab" and "Check Hang" flags.