Ride cancelling: Difference between revisions

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When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.
When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.


This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.

Revision as of 21:57, 13 April 2019

When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.

This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.