Ride cancelling: Difference between revisions
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When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading. | When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading. | ||
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times. | This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times. |
Revision as of 21:57, 13 April 2019
When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.