Scuttlebug: Difference between revisions

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A scuttlebug is an enemy found in [[Hazy Maze Cave|HMC]] and [[Big Boo's Haunt|BBH]].
A scuttlebug is an enemy found in [[Hazy Maze Cave|HMC]] and [[Big Boo's Haunt|BBH]].


== Glitches ==
== Glitches/Exploits ==
Scuttlebugs have some glitches in their movement.
Scuttlebugs have some glitches in their movement.


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Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.


== Despawning ==
=== Despawning ===
This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.

Revision as of 16:18, 16 October 2018

Scuttlebug
[[File:A scuttlebug]]
Hitbox Info
Hitbox
Damage 1
Damage without hat 2
Speed to add
Tangibility radius to add
Interaction type damage
Found In
Hazy Maze Cave, Big Boo's Haunt


A scuttlebug is an enemy found in HMC and BBH.

Glitches/Exploits

Scuttlebugs have some glitches in their movement.

Scuttlebug Raising

Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).

Scuttlebug Transportation

Main Article: Scuttlebug transportation

Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.

Despawning

This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.