Crash: Difference between revisions
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* Failed Bully/Bob-omb angle double-to-short conversion | * Failed Bully/Bob-omb angle double-to-short conversion | ||
* Deleting File B when it doesn't exist. (Go to "Copy" right when you get to the file select, then press "Score", press on File B, go to Erase, and click on yes.) | * Deleting File B when it doesn't exist. (Go to "Copy" right when you get to the file select, then press "Score", press on File B, go to Erase, and click on yes.) | ||
* Moving a shadow above surface 12 | * Moving a shadow above surface 12 while it's over OOB |
Revision as of 02:00, 24 August 2018
A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.
Ways to crash the game
- Exceed the object limit
- Have too many objects at once on the screen
- Send the camera into a PU
- Bully Knockback dividing-by-zero
- Failed Bully/Bob-omb angle double-to-short conversion
- Deleting File B when it doesn't exist. (Go to "Copy" right when you get to the file select, then press "Score", press on File B, go to Erase, and click on yes.)
- Moving a shadow above surface 12 while it's over OOB