Wii VC Round-to-Zero: Difference between revisions

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'''Wii VC Round-To-Zero''' is a special phenomenon caused by emulation inaccuracy exclusive to [[Virtual Console|Wii Virtual Console]] (Wii VC). This is a new glitch discovered on May 28, 2018, that contributes to the [[A Button Challenge]].
'''Wii VC Round-To-Zero''' is a special phenomenon caused by emulation inaccuracy exclusive to [[Virtual Console|Wii Virtual Console]] (Wii VC). This is a new glitch discovered on May 28, 2018, that contributes to the [[A Button Challenge]].


In the Wii Virtual Console, it is possible to raise the moving platform at the beginning of [[Bowser in the Fire Sea|BitFS]], due to a rounding error that is unique to the Wii Virtual Console. It is believed this happens because the Wii doesn't round-to-nearest with floating point numbers, as the [[Nintendo 64|N64]] does, but instead rounds-to-zero. Since the moving platform is below 0, it tends towards it. It is possible to [[Abbreviations|DR]] in about 8 days, and it is possible to [[Vertical Speed Conservation|VSC]] with a lava boost in 3 days.
In the Wii Virtual Console, it is possible to raise the moving platform at the beginning of [[Bowser in the Fire Sea|BitFS]], due to a rounding error that is unique to the Wii Virtual Console. It is believed this happens because the Wii doesn't round double precision floating point numbers to the nearest single precision float, as the [[Nintendo 64|N64]] does, but instead rounds to the one closest to zero (truncation). Since the moving platform is below 0, it tends towards it. It is possible to use a dive recover in about 8 days, and it is possible to use [[Vertical Speed Conservation|VSC]] with a lava boost in 3 days.


The glitch was discovered by '''Andru!''' when he went to sleep leaving the Wii powered on for several hours in Bowser in the Fire Sea (BitFS), and found that the oscillating platforms had left their original positions.<sup><ref>''Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)'', by bad_boot: https://www.youtube.com/watch?v=MFxJuq3FRgI&feature=youtu.be</ref></sup>
The glitch was discovered by '''Andru!''' when he went to sleep leaving the Wii powered on for several hours in Bowser in the Fire Sea (BitFS), and found that the oscillating platforms had left their original positions.<ref>https://www.youtube.com/watch?v=MFxJuq3FRgI&feature=youtu.be</ref>


==Applications==
==Applications==
Currently, only the blue moving platforms in BitFS and LLL on Wii Virtual Console are known to have this property. The original N64 and the Wii U Virtual Console do not have this rounding error.
Currently, only the blue moving platforms in BitFS and LLL on Wii Virtual Console are known to have this property. The original N64 and the Wii U Virtual Console do not have this rounding error.


The glitch was fully console verified RTA on 06/20/18 by ethanwhitesm64,<sup><ref>BitFS 0x A Presses [https://youtu.be/B1m-5LWOxW0]https://youtu.be/B1m-5LWOxW0</ref></sup> and used by Pannenkoek2012 to collect the red coin star 0x 6 days later using a modified N64 emulator that replicated the rounding error.<sup><ref>Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only) [https://youtu.be/Aa_CciaM4aM]https://youtu.be/Aa_CciaM4aM</ref></sup>
The glitch was fully console verified RTA on 06/20/18 by ethanwhitesm64,<ref>[https://youtu.be/B1m-5LWOxW0]https://youtu.be/B1m-5LWOxW0</ref> and used by Pannenkoek2012 to collect the red coin star 0x 6 days later using a modified N64 emulator that replicated the rounding error.<ref>[https://youtu.be/Aa_CciaM4aM]https://youtu.be/Aa_CciaM4aM</ref>


The first attempt, by ethanwhitesm64, failed because he DR'd to early and missed the platform.<sup><ref>oops (ethanwhitesm64 misses pole) [https://www.twitch.tv/ethanwhitesm64/clips]https://www.twitch.tv/ethanwhitesm64/clips</ref></sup>
The first attempt, by ethanwhitesm64, failed because he DR'd to early and missed the platform.<ref>https://www.twitch.tv/ethanwhitesm64/clips</ref>


The second attempt, by barruuuu, failed because after a successful DR, he overshot the elevator and when he ran back, he fell through the hole.<sup><ref>lol (barruuuu falls through elevator) https://clips.twitch.tv/OpenDependableClintVoteNay</ref></sup>
The second attempt, by barruuuu, failed because after a successful DR, he overshot the elevator and when he ran back, he fell through the hole.<ref>https://clips.twitch.tv/OpenDependableClintVoteNay</ref>


The third attempt, by Switchpalacecorner, failed because after a successful DR, the top moving platforms loaded and moved down below the lava. While it is possible to get the next platform using the side ledges, Switch missed it and fell down back to the first floor.<sup><ref>new sm64 glitch: BitFS Platform Raising (warning: boring) https://clips.twitch.tv/TriumphantHelpfulYogurtSeemsGood</ref></sup>
The third attempt, by Switchpalacecorner, failed because after a successful DR, the top moving platforms loaded and moved down below the lava. While it is possible to get the next platform using the side ledges, Switch missed it and fell down back to the first floor.<ref>https://clips.twitch.tv/TriumphantHelpfulYogurtSeemsGood</ref>


==References==
==References==
<references/>
<references/>

Revision as of 10:06, 10 July 2018

Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console
After 146.5 hours (6 days 2.5 hrs)

Wii VC Round-To-Zero is a special phenomenon caused by emulation inaccuracy exclusive to Wii Virtual Console (Wii VC). This is a new glitch discovered on May 28, 2018, that contributes to the A Button Challenge.

In the Wii Virtual Console, it is possible to raise the moving platform at the beginning of BitFS, due to a rounding error that is unique to the Wii Virtual Console. It is believed this happens because the Wii doesn't round double precision floating point numbers to the nearest single precision float, as the N64 does, but instead rounds to the one closest to zero (truncation). Since the moving platform is below 0, it tends towards it. It is possible to use a dive recover in about 8 days, and it is possible to use VSC with a lava boost in 3 days.

The glitch was discovered by Andru! when he went to sleep leaving the Wii powered on for several hours in Bowser in the Fire Sea (BitFS), and found that the oscillating platforms had left their original positions.[1]

Applications

Currently, only the blue moving platforms in BitFS and LLL on Wii Virtual Console are known to have this property. The original N64 and the Wii U Virtual Console do not have this rounding error.

The glitch was fully console verified RTA on 06/20/18 by ethanwhitesm64,[2] and used by Pannenkoek2012 to collect the red coin star 0x 6 days later using a modified N64 emulator that replicated the rounding error.[3]

The first attempt, by ethanwhitesm64, failed because he DR'd to early and missed the platform.[4]

The second attempt, by barruuuu, failed because after a successful DR, he overshot the elevator and when he ran back, he fell through the hole.[5]

The third attempt, by Switchpalacecorner, failed because after a successful DR, the top moving platforms loaded and moved down below the lava. While it is possible to get the next platform using the side ledges, Switch missed it and fell down back to the first floor.[6]

References