Virtual Console: Difference between revisions
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The Virtual Console versions of [[Super Mario 64]] are rereleases of the game on Wii and Wii U. These versions of the game are emulated, and do not behave exactly the same as the [[Nintendo 64]] version of the game due to differences between the emulation and the original hardware. There are even differences between the Wii VC version and the Wii VC version, such as differences in rounding errors that can cause glitches. | The Virtual Console versions of [[Super Mario 64]] are rereleases of the game on Wii and Wii U. These versions of the game are emulated, and do not behave exactly the same as the [[Nintendo 64]] version of the game due to differences between the emulation and the original hardware. There are even differences between the Wii VC version and the Wii VC version, such as differences in rounding errors that can cause glitches. | ||
==Bugs in the Virtual Console version== | |||
Rising up the platform in [[Bowser in the Fire Sea|BitFS (Bowser in the Fire Sea)]] (due to the float rounding to towards zero) |
Revision as of 23:56, 8 July 2018
What is the Virtual Console version differences ?
The Virtual Console versions of Super Mario 64 are rereleases of the game on Wii and Wii U. These versions of the game are emulated, and do not behave exactly the same as the Nintendo 64 version of the game due to differences between the emulation and the original hardware. There are even differences between the Wii VC version and the Wii VC version, such as differences in rounding errors that can cause glitches.
Bugs in the Virtual Console version
Rising up the platform in BitFS (Bowser in the Fire Sea) (due to the float rounding to towards zero)