RTA Guide/CCM 100 Coins: Difference between revisions
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|title= CCM 100 Coins | |title= CCM 100 Coins | ||
|image= CCM.png | |image= CCM.png | ||
|rta_record=[https://www.youtube.com/watch?v=38RTOt5sPs0 1:08.20 (with Slip Slidin' Away)] / [https:// | |rta_record=[https://www.youtube.com/watch?v=38RTOt5sPs0 1:08.20 (with Slip Slidin' Away)] / [https://youtu.be/tN1G8XJ9rZQ 1:16.40 (with Big Penguin Race)] | ||
|ss_record=[https://www.youtube.com/watch?v=XlKThd9-3ZU 53.26] | |ss_record=[https://www.youtube.com/watch?v=XlKThd9-3ZU 53.26] | ||
}} | }} | ||
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=== Standard === | === Standard === | ||
{{#ev:youtube|LBUdMQdrq94}} | {{#ev:youtube|LBUdMQdrq94}} | ||
=== Tip === | === Tip === | ||
* '''First red coin''': This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | * '''First red coin''': This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. |
Latest revision as of 23:39, 24 January 2024
CCM 100 Coins | |
Record Information | |
RTA World Record | 1:08.20 (with Slip Slidin' Away) / 1:16.40 (with Big Penguin Race) |
Single Star World Record | 53.26 |
With Big Penguin Race
There are 77 coins inside the slide.
Tips
- Grabbing the first red:
- The easiest and safest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the tree. See the "Intermediate" video below as an example.
- For the double jump dive into the first red coin, it's highly recommended you copy the camera inputs. At the start of the stage, c-right followed by Mario Cam + c-down. Make sure the Mario cam + c-down is input before Mario touches the ground to avoid grabbing the tree. Walk a few frames before the kick so that Mario is closer to his peak double jump height when you dive at the coin. See the "Advanced" video below as an example
Beginner/Intermediate
Once you are in the slide, the strats are the same as Advanced.
Advanced
Atmpas Special Route
Explanation Video
Backup If You Miss Coins On Slide
With Slip Slidin' Away
There are 77 coins inside the slide.
Standard
Tip
- First red coin: This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
Expert
Chimney TJ Dive Tutorial
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