Side Flip: Difference between revisions

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|title= Side Flip
|title= Side Flip
|image=
|image=
|official name=  
|official name=Side Somersault
|hex= 0x01000887
|hex= 0x01000887
|flags= Air, Allow Vertical Wind Action
|flags= Air, Allow Vertical Wind Action
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|related=
|related=
}}
}}
A '''side flip''' is "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action and is as equally as high as a [[Backflip|backflip]]. It gives [[Mario]] up to 512 units of vertical distance. Unlike a [[backflip]], Mario can [[Ledge grab|ledgegrab]] from a side flip. Note that the braking action is different from the turn around action.
A '''side flip''' is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip.
== Conditions for Action to Occur ==
== Conditions for Action to Occur ==
Mario only has to meet two condition to enter this action.
Mario has to meet two conditions:
* Mario is either in turning around action or the finish turning around action
* Mario is either in turning around action or the finish turning around action
* The A button is pressed
* The A button is pressed
==Transition In==
''See [[Single Jump|single jump]] for more details''
#Mario's vertical speed is set to 62.
#Mario's forward velocity is set to 8
#Mario's y-facing angle is set to the intended yaw (joystick yaw).
== Checks ==
== Checks ==
Whilst Mario in in the side jump action, the following checks are done on Mario:
Whilst Mario in in the side jump action, the following checks are done on Mario:
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* If Mario is able to [[ledgegrab]], he will
* If Mario is able to [[ledgegrab]], he will
* The game performs vertical wind checks
* The game performs vertical wind checks
== Behavior ==
==Behavior==
The following behaviors can be observed when Mario side flips:
The following behaviors can be observed when Mario side flips:
* If Mario dives when he is side flipping, he will retain his [[Vertical Speed|vertical speed]] from the flip. In most cases when Mario dives when he is airborne, the vertical speed of the dive overwrites his vertical speed before the dive.
*Mario can double jump after landing from the flip
* Mario can double jump after landing from the flip
*The flip sound plays (this is the same sound as when Mario backflips)
* The flip sound plays (this is the same sound as when Mario backflips
{{actions}}
{{actions}}

Latest revision as of 21:32, 18 June 2024

A side flip is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.

Side Flip
Properties
Official Name Side Somersault
Hex 0x01000887
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x087

Conditions for Action to Occur

Mario has to meet two conditions:

  • Mario is either in turning around action or the finish turning around action
  • The A button is pressed

Transition In

See single jump for more details

  1. Mario's vertical speed is set to 62.
  2. Mario's forward velocity is set to 8
  3. Mario's y-facing angle is set to the intended yaw (joystick yaw).

Checks

Whilst Mario in in the side jump action, the following checks are done on Mario:

  • If the B button is pressed, Mario will dive
  • If the Z button is pressed, Mario will ground pound
  • If Mario is able to ledgegrab, he will
  • The game performs vertical wind checks

Behavior

The following behaviors can be observed when Mario side flips:

  • Mario can double jump after landing from the flip
  • The flip sound plays (this is the same sound as when Mario backflips)