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(Adding backflip behavior.) |
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{{Action_infobox | {{Action_infobox | ||
|title= Backflip | |title= Backflip | ||
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|into= | |into= | ||
|out of= | |out of= | ||
|animation= | |animation= 0x04 | ||
|related= | |related= | ||
}} | }} | ||
'''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip. | '''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip. | ||
== | |||
== Behavior == | |||
''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | |||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. These checks are as follows: | |||
# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action. | |||
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action. | |||
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.) | |||
At this point, two more things happen prior to the backflip action: | |||
* Mario's quicksand depth is set to 0. | |||
* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | |||
With the backflip action occurring now, the following happens: | |||
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the backflip action. | |||
# Mario performs his noise for the backflip. <!--Elaborate on this.--> | |||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action. Both the check for hanging and ledge grabbing are not present for this step. | |||
# The backflip swoosh sounds are played last. <!--Elaborate on this.--> | |||
== C^ Backflip == | == C^ Backflip == | ||
The [[C^ Backflip]] trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes. | The [[C^ Backflip]] trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes. | ||