750
edits
(updated) |
(thanks quate! behaviors/piranha_plant) |
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| game/behaviors/mr_i.c.inc || style="background-color: #FFFF90" | In ActionMrI0, the Mr. I will set its MoveAngle's to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngle's and MoveAngle's to 0. | | game/behaviors/mr_i.c.inc || style="background-color: #FFFF90" | In ActionMrI0, the Mr. I will set its MoveAngle's to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngle's and MoveAngle's to 0. | ||
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| game/behaviors/piranha_plant.c.inc || style="background-color: # | | game/behaviors/piranha_plant.c.inc || style="background-color: #9F9" | piranha_plant_reset_when_far is only declared in the U version. It resets the piranha plant if it is far away from Mario. This was done to patch [https://www.youtube.com/watch?v=zkA3WFlHS9g this J-specific glitch.] | ||
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| game/behaviors/piranha_plant.c.inc || style="background-color: # | | game/behaviors/piranha_plant.c.inc || style="background-color: #9F9" | When the piranha plant is idle, its size is constantly set to normal. This is to make the piranha plant not permanently small when the aforementioned glitch is tried on U. | ||
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| game/behaviors/piranha_plant.c.inc || style="background-color: # | | game/behaviors/piranha_plant.c.inc || style="background-color: #9F9" | Mario can run into a sleeping piranha plant and receive knockback. On the U version, he will not get hurt, but on the J version, he will. | ||
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| game/behaviors/racing_penguin.c.inc || style="background-color: #FFFF90" | When the penguin is turning to face Mario at the end of the race (todo: confirm this), func_802BE3B4(1) is called but only on the U version. | | game/behaviors/racing_penguin.c.inc || style="background-color: #FFFF90" | When the penguin is turning to face Mario at the end of the race (todo: confirm this), func_802BE3B4(1) is called but only on the U version. |