Scuttlebug: Difference between revisions
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=== Scuttlebug Transportation === | === Scuttlebug Transportation === | ||
Main Article: [[Scuttlebug | Main Article: [[Scuttlebug Transportation]] | ||
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius. | Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius. |
Revision as of 16:48, 24 April 2019
Scuttlebug | |
Technical Constants | |
Object Group | General Actor |
Tangibility Radius | 1000 |
Draw Distance | 4000 |
Physical Constants | |
Gravity | -4 |
Buoyancy | 2 |
Hitbox | |
Interaction Type | Bounce Top |
Damage | 1 |
Health | 1 |
Radius | 130 |
Height | 70 |
Down Offset | 0 |
A scuttlebug is an enemy found in HMC and BBH.
Glitches/Exploits
Scuttlebugs have some glitches in their movement.
Scuttlebug Raising
Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).
Scuttlebug Transportation
Main Article: Scuttlebug Transportation
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.
Despawning
This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.