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== Object Slots == | == Object Slots == | ||
The object slots are found in the Object Slot Panel. An object slot has 4 parts to it: an image, a label, a background color, and zero or more overlays. | The object slots are found in the Object Slot Panel. An object slot has 4 parts to it: an image, a label, a background color, and zero or more overlays. | ||
* '''Image''': The image shows what object is represented by the object slot. The image is transparent when the object is unloaded or set to be unloaded. | * '''Image''': The image shows what object is represented by the object slot. The image is transparent when the object is unloaded or set to be unloaded. | ||
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* '''Copy Object''': Copies the object's bytes to a custom clipboard in STROOP. | * '''Copy Object''': Copies the object's bytes to a custom clipboard in STROOP. | ||
* '''Paste Object''': Pastes STROOP's custom clipboard data onto the object. Note that this doesn't overwrite the object's next/previous memory/processed object slots references, since that would corrupt the linked list structure. | * '''Paste Object''': Pastes STROOP's custom clipboard data onto the object. Note that this doesn't overwrite the object's next/previous memory/processed object slots references, since that would corrupt the linked list structure. | ||
== Variable Panel == | |||
== Variables == | == Variables == | ||
Variables are found in a Variable Panel. An object slot has 2 parts to it: a name and a value. | |||
== Controllers == | == Controllers == |